Rennn Posted January 25, 2013 Share Posted January 25, 2013 (edited) I've been making a mod that adds a few objects and npcs to the wilderness. However, npcs run blindly into the objects that I've placed. They're incapable of finding their way around. I'm assuming this is a navmesh problem related to the new objects, but I don't know how to fix it. What should I do? Edited January 25, 2013 by Rennn Link to comment Share on other sites More sharing options...
ripple Posted January 25, 2013 Share Posted January 25, 2013 I've been making a mod that adds a few objects and npcs to the wilderness. However, npcs run blindly into the objects that I've placed. They're incapable of finding their way around. I'm assuming this is a navmesh problem related to the new objects, but I don't know how to fix it. What should I do? You can edit the navmesh so they don't overlap with the objects. But given this is in the worldspace, you have to be very, very, very careful doing it. Link to comment Share on other sites More sharing options...
Rennn Posted January 25, 2013 Author Share Posted January 25, 2013 Thanks... What do you mean I should be careful? Link to comment Share on other sites More sharing options...
ripple Posted January 25, 2013 Share Posted January 25, 2013 (edited) Like...just be careful editing default game navmesh. When done improperly, it can break quests, depending on the area you are editing. Navmesh conflicts between mods can't resolve easily (at least not as easily as say, leveled lists or NPC records). Add to the fact that you are working in the worldspace, which is already a fickle creature, where simply resizing tree meshes or adding a spawn marker apparently can potentially make an entire encounter zone unstable. So, basically, just...you know, be careful about it. Edited January 25, 2013 by ripple Link to comment Share on other sites More sharing options...
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