ar13 Posted December 18, 2008 Share Posted December 18, 2008 In my most recent update to Mika the Sniper, I moved her hired and fired variables to her own script, out of the FollowersQuestSCRIPT. This has apparently caused some amount of woe among my users. I checked the wiki but I don't see how to set a scriptvariable from the console. At this point I think my best option is just to asssume that since the mod is enabled, the user wants her as a follower and set all her variables every time she's talked to. Is this my better option, or are there batch commands to set script vars? I could really use the help of someone experienced for a bit of advice, or at least a pointer to what I should be looking at. I would really appreciate a bit of peer review. Link to comment Share on other sites More sharing options...
tilmore Posted December 18, 2008 Share Posted December 18, 2008 I don't understand what you want. Why do you want to set script variables from the console? Link to comment Share on other sites More sharing options...
Khet Posted December 18, 2008 Share Posted December 18, 2008 You can only set variables in a quest script from the console. Do to this you would type in Set QuestID.VariableName to # HOWEVER, It might work if you replace QuestID with ActorID. I don't know as I've never tested this. It's the only method I can think of that would work. Link to comment Share on other sites More sharing options...
Loxy38 Posted February 6, 2009 Share Posted February 6, 2009 Hey Lex. You can set script variables from the console like the last user pointed out. I am almost 100% sure you can use the Actor ID or just click on the NPC and use: Set VariableName to # You can also make a Batch file to set variables from the console. You add them to a TXT file in FO3 main folder and you enter in the console something like: Bat (Name) Don't include .Txt at the end ofc or it won't work. Hope this helps. Link to comment Share on other sites More sharing options...
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