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Nexus Category Tags


Zyp

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I simplify my mods under various categories under directory structure on my project HDD which I use for back of original mos. I normally match the categorys by the Skyrim Gems guide, (as for steam - well for professional company they only did one thing right that is keep it simple ) Nexus or the Creation kit. However the latter two i find too comprehensive for sorting so I tend to keep it simple. Gems seem to be the most appropriately match for simplification although where I find mods that are difficult to describe - I really have to give them some thought before sorting them appropiately and storing them in appropriate sub directory relevant to the mod.

 

Im finding a few mods that are in the category unassigned with the new version of NMM 0.40, i.e deadly dragons - In my honest opinion there should be categrory tag called AI - Artificial Intelligence as basically dragons are AI run by the engine or a plugin. Same goes for creatures - animals, insects, beast, monsters, NPC (people, horses, followers) there all Dynamic AI with a functionallity if they did not have functionality then they would be static statue. AI sound a bit generlistic yes but logically I would state it would be correct category name. Interactive AI and non interactive AI should then be sub category of AI.

 

Objects category - Imo this isvery generalistic - I mean looking at the game from visual point, modding point or from a coding point of view you could say a majority of the game or functionality, features etc are classed as objects. However these also can be defined as static, dynamic, interactive or non interactive. I find when downloading a lot of mods to test out and repackage the file archives the way I want them to function I tend to realise in my mind the category which helps then to define appropriate naming for them - and store them locally. I now have a firm simple structure that is easy to reference, on the occasion where new mods arise or my opinion find a more relevant name I modify or update the structure and then the offline backup (as in offline storage).

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Game Effects & Changes - I belive this is a good heading however it very generalistic, if your changing the game to how you want it all part of modding the game then we can consider heading a root topic - This could be part of immersion - although immersion can be very generalistic so I would recommend this as sub category of Game Effects & Changes as with various other sub category's. For example I just stumble across a mod " Mark books as read" under game effect & changes category - yes it does change the game and the effects from a modding or coding point of view but on a playing point view this is personal choice, " User Information" not character information, yes your character will read the book but that takes input from the user to do - in reality or fictitiously ( only our subconscious mind know if we read a book or not - our fantasy rpg characters would not but we assume or role play them to think they do). So hence User information another useful sub category heading - now I know you rename a category to our choice in NMM - but the purpose of this post is to help the nexus team unerstand so that they can provide a better service sorting categories for meta tags, and thus makes life easier for the community to find.

 

 

I'll try to update this post as I go along maintaing my mods I download and plonk into my bash installers folders as I mainly use NMM for version control rahter downloading and installing and also quick linking to the author main page. Although I some time use Wrye Bash to do that if I've got the app open - though I tend not too or endeavour not to work with both at the same time as thats not good practice.

 

Feel free to keep the post topic alive and add your recommendations if you find in your opinion mods that you either encounted to be assigned or could be more appropiately organised.

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