YourUnequal Posted January 26, 2013 Share Posted January 26, 2013 Basically what I'm trying to do is to create various subtle overlays using Imods for health at various stages, probably in increments of 20% (mostly irrelevant but at least a short on what I'm trying to do). In the Creation Kit -> Gameplay -> Default Objects, I can see the list of Default objects, including the object 'Imagespace: Low Health' entry with its corresponding Imod 'LowHealthImod'. My query is twofold: first, is there a form list / psc file which the Creation Kit translates into this Default Object List and if so whereabouts is it so I can add entries to it? And also, where is the papyrus script or other entry such as a magic effect which dictates that the lowhealthimod is activated at 20% health? If I knew that, I could duplicate various animated Imods with varying alpha levels and a fade in/out sequence activated at 80, 60% health etc. Hopefully I put this in the right place and that someone can shed some light as to what I'm overlooking. Thanks. YourUnequal Link to comment Share on other sites More sharing options...
SomeWelshGuy Posted January 26, 2013 Share Posted January 26, 2013 You'll need to script it. The DefaultObjects list is hardcoded AFAIK. Link to comment Share on other sites More sharing options...
YourUnequal Posted January 26, 2013 Author Share Posted January 26, 2013 Yep, that's what I was afraid of. Best get started, then :tongue: thanks anyway though Link to comment Share on other sites More sharing options...
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