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Can't dismiss Companion


UTKujo

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The option to dismiss a companion is missing. I can still use the companion dismissal terminal but it's just so annoying I had to run back again and re-hire those I want to keep on my team.

 

My Load Order

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

DWCNV.esm

AWorldOfPain(Preview).esm

factions reloaded raiders v2.esp

mojavereloaded1.esp

WMVM.esm

Advanced Recon Tech.esm

SCAV.esm

SpeedE Wheels Travel Systems.esm

Project Nevada - Core.esm

Project Nevada - Extra Options.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

More Perks.esm

Weapons.of.the.New.Millenia.esm

YUP - Base Game + All DLC.esm

AEVegas.esm

YUP - NPC Fixes (Base Game + All DLC).esp

YUP - WMX EVE PN.esp

Unofficial Patch NVSE.esp

FOVSlider.esp

MorePerksFixed.esp

Project Nevada - Rebalance Complete.esp

Advanced Recon Riot Gear Helmet.esp

Advanced Recon Tech - Kerberos.esp

Advanced Recon Tech.esp

Advanced Recon Gear.esp

Advanced Recon Gear - Project Nevada.esp

WMIMNV.esp

AWoP - Manan's Tweaks.esp

Fellout.esp

More Perks Update.esp

EVE FNV - ALL DLC.esp

WeaponModsExpanded.esp

WMX-ModernWeapons.esp

WMX-ArenovalisTextures.esp

WMX-EVE-AllDLCMerged.esp

WMX-AWOP-Overhaul.esp

Project Nevada - All DLC.esp

Project Nevada - WMX.esp

Project Nevada - EVE All DLC.esp

The Weapon Mod Menu.esp

WMX-DLCMerged.esp

BinglesMeleeComplete.esp

BinglesMelee4Every1Common.esp

1nivVSLArmors.esp

1nivDWSLPatch.esp

1nivPNSLPatch.esp

MoreLoot.esp

Little More Lamplight.esp

ArizonaArmy.esp

MainStoryAlterations.esp

Bobblehunt - Fallout 3 Bonuses.esp

Bobblehunt.esp

NCROverhaul.esp

[JD] AWOP Voices.esp

Light My Flare.esp

Armor Replacer Child NPC Fix.esp

Limitless Stats.esp

Weapon Retexture Project.esp

357retex.esp

AWOP WRP Patch.esp

AlmostPerfectVATS.esp

ArmourRepairKits.esp

B42Bash.esp

Cass Barks.esp

PlayerSpecialAnims.esp

Reload Sounds.esp

ballisticmask.esp

singleshot_retex.esp

TFH Rugged Race.esp

Toggle Aim.esp

Tac Vest Addon_NV.esp

Asurah_reanimation.esp

BrotherhoodReforged.esp

Convenient Accessories.esp

KerberosPanzer.esp

w44Satchels - Full.esp

TGsArmorCollectionVegas.esp

RCSS.esp

FO4 Power Armors - FNV Standard Edition.esp

Fo4PALoreFriendlyLoot.esp

CheyTac M200 Intervention SiouX.esp

BlackWolf Backpack.esp

Tailor Maid Black Retex - NV.esp

BlackWolf Backpack - Vendor Script Replenish.esp

GRA-WRP-Patch-Two_Unofficial.esp

JIP Companions Command & Control.esp

QuickSearch.esp

The Mod Configuration Menu.esp

HZBagOfHolding.esp

JIP MiniMap.esp

MNTL-SoundChainsaw.esp

Witcher Style Rifle Holster.esp

robcocraftomaticsuite_edisleado.esp

Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

Weapons.of.the.New.Millenia.Leveled.Lists.esp

Project Nevada - Cyberware Additions.esp

KerberosPanzer-power armor.esp

KerberosPanzer-power armor-PN.esp

Temp.esp

XVSharlArmour.esp

Roberts_NewVegas.esp

Loot Vehicles.esp

HardBoiled.esp

avangraffscorned.esp

outsidebets.esp

Holster Gear.esp

Tailor Maid - NV.esp

MGS4Test.esp

AnT.esp

Scrapper.esp

Bashed Patch, 0.esp

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You should be able to dismiss a companion from the "JIP Companions Command and Control" "Companion Settings Panel". Double check that mod's requirements. Most common problem is failing to keep up with the JIP LN NVSE plugin updates.

 

The next most common is an issue with the "User Interface". "User Interface (UI)" problems indicate you have changed XML files. This is often caused by an "install order" problem with more than one mod replacing or editing the same XML file. Please see the wiki "HUD-UI-Menu issues" article. (This takes some interpretation as applies to your situation. There are too many permutations for an "if A then B" type of guide. If you haven't encountered XML files before then the "TL;DR" section is not going to help by itself.)

"Disabling" mods is not enough to restore things to "vanilla" if they overwrote any files. UI mods definitely do this, and can make "edits" to other existing XML files. You have to "verify local files" to restore the originals, and still may need to delete the "loose files" so those vanilla versions get used from the BSA files. Then correct the sequence in which you install those UI affecting mods. Please see the 'Restoring to "Vanilla"' entry of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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  • 2 months later...

Sorry for reviving an old thread, but it's the only one I've found with this specific issue and I want to be sure anyone else looking for it in the future will see this. Your issue with your companions was almost definitely from my mod, A World of Pain - Unofficial Revisions. I've just recently discovered errors in some vanilla dialogue records that I hadn't realized had been altered when making changes. For anyone else with "AWoP - Manan's Tweaks" in their load order having this issue (or any other dialogue-related problems), please update the mod to version 1.2 that I've released (or just remove it).

Edited by Manan6619
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