grunt11 Posted January 26, 2013 Share Posted January 26, 2013 (edited) Hello, I'm trying to create my first skyrim mod as a replacer mesh and texture for dragonplate armor and everything has gone fine except for one thing: The mesh for the cuirass is all messed up and out of place. The thing I don't understand is that the helmet, boots, gauntlets and shield are all fine but the cuirass is wrong. So can anyone tell me how to take my new mesh and texture and replace the vanilla files so everything is in place? I also have a strange issues when I replace the original .nif files with my new ones, what I did was put and extra "1" at the end of the name of my new files, move them into the vanilla mesh folder, delete the vanilla files and then my new meshes and textures showed up in game, but when i went back later and took the extra 1 out of their names so they would be identical to the vanilla names all the armor shows up as purple textures in game. So what am I doing wrong, I followed the wiki guide but it doesn't have many details when it comes to replacing the vanilla mesh with the new one. Thank you for any help! Edited January 26, 2013 by grunt11 Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 26, 2013 Share Posted January 26, 2013 Texture path gets messed up if you change the name after you've assigned it to armor in nifskope. Don't change the texture names. Link to comment Share on other sites More sharing options...
Recommended Posts