neckes Posted January 26, 2013 Share Posted January 26, 2013 Hi! Let me just start by saying im a newb in all this mod thing. So, i was playing around wt the creation kit, creating a .esp file for personal use that edited some spells and perks. Everything was going fine till now. I was editing the BoundSwordEnchantment (FID 69CE7), the objective was to give some better enchantments to bound weapons. I tried to give absorb health by creating a duplicate of the original magic effect, wt the condition target hasperk oblivionbinding. I don't think this is the problem because my mod works wt boundbattleaxe and boundbow. But ctd if i summon boundsword on the right hand. Yeah, only on the rgt hand, i can cast it and use the boundweapon on the left hand just fine... I do have several others mods installed but i disabled all the plugins outside updates, dawnguard and heartfire. Any suggestion? Link to comment Share on other sites More sharing options...
Paltiel Posted January 28, 2013 Share Posted January 28, 2013 (edited) Hi! Let me just start by saying im a newb in all this mod thing. So, i was playing around wt the creation kit, creating a .esp file for personal use that edited some spells and perks. Everything was going fine till now. I was editing the BoundSwordEnchantment (FID 69CE7), the objective was to give some better enchantments to bound weapons. I tried to give absorb health by creating a duplicate of the original magic effect, wt the condition target hasperk oblivionbinding. I don't think this is the problem because my mod works wt boundbattleaxe and boundbow. But ctd if i summon boundsword on the right hand. Yeah, only on the rgt hand, i can cast it and use the boundweapon on the left hand just fine... I do have several others mods installed but i disabled all the plugins outside updates, dawnguard and heartfire. Any suggestion? There is currently no official fix for the bound item crash to desktop bug, even though it has been reported to Bethesda hundreds of times. It doesn't only happen with swords, but with all bound wieldable items. It appears to be related to Active Effects, and will persist between saves. Starting a new game (ugh..) is one known workaround. I have had had success with the following steps: 1) Put all of your items in a safe container.2) Write down the non-removable quest items still in your inventory.3) Write down all active effects on your character (It should be accessible in Magic- Stuff like Werewolf disease resistance, Agent of Dibella, Nightingale buffs, etc.). You'll need them later.4) Save. **DO NOT QUICKSAVE** Create a real save file. This will be your lifeline in case something was forgotten.5) Open the console (Press the ` key)6) Type in player.recycleactor, then ENTER. You'll know it worked if you're wearing armor suddenly.7) Use the console command 'player.addspell' to restore all of the Active effects you lost. A list can be found here: http://www.skyrimsearch.com/magic.php8) Use the console command 'player.additem' to regain any lost quest items.9) Get all your items back from the safe container.10) Get dressed! It's chilly in Skyrim. BRR..11) Save again. **DO NOT OVERWRITE THE PREVIOUS SAVE FILE** 12) Try casting bound sword. Exhale in relief as you don't CTD. :) Happy modding! Edited January 28, 2013 by Paltiel Link to comment Share on other sites More sharing options...
neckes Posted January 28, 2013 Author Share Posted January 28, 2013 OMG this works! I was sceptical at first... Convinced that i had fked up my mod or smthing... But now i can summon my bound sword wt no ctd. So that means that my small mod works! There was nothing wrong wt it. Thank you my good fellow, you saved my mod. Link to comment Share on other sites More sharing options...
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