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.hkx to .kf converting trouble


Fuse00

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Hi everyone!

 

I have a problem with .hkx to .kf converting.

 

I tryed two methods of converting it, the first one is with the help of the console (cmd) and hkxcmd.exe and the second one is from the special converter program, this one - http://skyrim.nexusmods.com/mods/17109

Anyway, the result is the same no matter what exactly method I use.

 

CMD Method:

 

- First I go to the "character" directory in my folder of exported anims;

- Then I copy "skeleton.hkx" file to the main directory of it;

- Creating "anim-out" empty folder for converted .hkx;

- Opening console, typing the path to the folder with "skeleton.hkx" and "animations";

- Starting hkxcmd.exe from console;

- Then I enter this command: hkxcmd.exe exportkf „skeleton.hkx“ „animations“ „anim-out“‘

- It starts extracting, no complains, no errors;

- When it's finished, the console window looks this way:

 

http://s8.postimage.org/qo8jzcjn9/cmd.png

 

Looks like everything extracted properly. BUT, when I enter my "anim-out" folder, I find it empty from any .kf files, only folders where created (male, female, horse_rider), but the are empty too.

 

Why so?!

 

The situation with the "convert-xml-hkx-kf" program is the same.

It's created two folders - input and output (converted files have to apper in the output folder after converting).

I place „skeleton.hkx“ and „animations“ to the input folder, then press "hkx to kf" button, program says: "converted!" and male, female, horse_rider folders appear in "output" but no .kf files.

 

I have read a lot of tutorials and doing everything just as they said, I just can't understand what am I doing wrong...

 

Please, help!

 

P.S. And exuse me for my English, I know it is far from perfection :rolleyes:

Edited by Fuse00
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Did you copy defaultmale.hkx? I don't see it listed in your post. I don't know if that's the crucial missing link but maybe.

 

What works for me is the Pro Tutorial from here. I'm going to include a fairly detailed walk through for everyone's benefit and hope it does the trick. It is not a complete instruction, this just describes the steps to convert from .hkx to .kf format.

 

Extract the rar file anywhere you want, it will create a folder called Animation Tutorial with several sub folders and files.

You'll need to add a few extra files:

 

HKXCMD Copy hkxcmd.exe to the Animation Tutorial folder.

 

The next step is to extract the animations.bsa into the Animation Tutorial\meshes folder.

 

Copy defaultfemale.hkx and defaultmale.hkx from ...\Animation Tutorial\meshes\actors\character to your Animation Tutorial folder.

 

Copy skeleton.hkx from ...\Animation Tutorial\meshes\actors\character\character assets to your Animation Tutorial folder.

Copy skeleton_female.hkx from ...\Animation Tutorial\meshes\actors\character\character assets female to your Animation Tutorial folder.

 

The animation files you want to convert are here: ...\Animation Tutorial\meshes\actors\character\animations

If you want to convert male animations, copy all or cherry pick the ones you want and copy them to your ...\Animation Tutorial\Animations folder.

 

Run the included cmd.exe and enter the following:

 

hkxcmd exportkf "skeleton.hkx" "Animations" "Animation-KF"

 

This tells hkxcmd to export to kf format, all the male animations in the Animations folder and output to the Animation-KF folder. ( For female animations, substitute "skeleton.hkx" for "skeleton_female.hkx")

 

And you're done.

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It's working! Thank you very much!!!

 

By the way, I had defaultmale & female files in the correct places previously, still don't know what was the problem, but I'm starting to think that the point was in the hard drive I picked (I have 2 - one ("C") with Windows, second ("D") with games and programes including Skyrim)

When I extracted meshes (.nif) to the Desktop (which is part of C drive) 3ds Max doesn't open it (error appears) but when I'am opening it from D drive it works as dream :)

I suppose the similar situation is here. It doesn't work from C but works from D :)

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