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Random crashes. Wrong load order?


Calle87

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Hello.

 

So last week i have tried to get my skyrim work with my mods. There are totally about 130 mods + texture pack combiner and after reading some topics it seems those are not too many mods? I have sorted all mods with BOSS+tried myself to modify order but still crashes and couple of freezes and sometimes can't load a saved game. Mods are cleaned when needed with TES5edit. I can't create Bashed Patch becourse Wrye has a following error:

 

Traceback (most recent call last):

File "bash\basher", line 1997, in OnDoubleClick

File "bash\basher", line 6611, in __init__

File "zipextimporter.pyo", line 92, in load_module

File "wx\lib\iewin.pyo", line 15, in <module>

File "zipextimporter.pyo", line 92, in load_module

File "wx\lib\activex.pyo", line 44, in <module>

ImportError: cannot import name myole4ax

 

I tried once program named Mod organizer but it made my game even worse.

There is in a spoiler my newest load order and BOSSlog. Also i have some ini tweaks: grids 9...

I will tell more info if you need more or someone is intrested to help me with this.

 

My load order

 

 

GameMode=Skyrim

 

Skyrim.esm

Update.esm

ApachiiHair.esm

JSwords.esm

MagicDuel.esm

moonpath.esm

SPIKE.esm

Unofficial Skyrim Patch.esp

Improved Combat Sounds v2.1.esp

Rooster At Dawn v1.0.esp

Realistic Lighting.esp

Realistic Lighting Patcher.esp

Remove Interior Fog V2 - Skyrim.esp

EnhancedLightsandFX.esp

StaticMeshImprovementMod.esp

Rainbows.esp

83Willows_101BUGS_V4_HighRes.esp

Birdsofskyrim.esp

Cannabis.esp

Catsofskyrim.esp

Chesko_WearableLantern.esp

CP Apple Trees.esp

Dogsofskyrim.esp

Immersive Battles.esp

Immersive Brigands.esp

Immersive Travelers.esp

Immersive Werewolves.esp

lt_camping.esp

morevillageanimals.esp

Owned.esp

People Have Torches.esp

SabreFurBag.esp

skyBirds - Airborne Perching Birds.esp

Skyrim Flora Overhaul.esp

SMDropLitTorch.esp

Convenient Horses.esp

Destructible_bottles.esp

DEAsprint&jump.esp

Footprints.esp

SkyUI.esp

Cloaks.esp

Elemental Staves.esp

hothtrooper44_ArmorCompilation.esp

JSwordsDistributionBalancePlugin.esp

LeftHandRings.esp

PowerOfTheGods.esp

RealFireArrows.esp

throwingweapons.esp

DeadlyDragons.esp

Convenient Horse Herding.esp

moonpath_questdata.esp

MoreBanditCamps.esp

zzALittleSexyApparelReplacer_noskirtnounderwear.esp

BlockSparkles.esp

dynamic fires.esp

HorsesGoneWild.esp

Spells Cast Light.esp

Warmer Magic Lights v2 - Big.esp

Warmer Magic Lights v2 - White - Big.esp

Warmer Magic Lights v2 - White.esp

Warmer Magic Lights v2.esp

SkyTEST-RealisticAnimals&Predators.esp

dD - Enhanced Blood Main.esp

torches for realistic lighting.esp

Drinking Fountains of Skyrim.esp

RiverwoodEnhancedPlugin.esp

TAVERiften.esp

TAVESolitude.esp

WhiterunInEnhanced.esp

forested_skyrim.esp

Immersive Grass.esp

DenserGrass.esp

Apocalypse - The Spell Package.esp

ASX_Spells.esp

DynamicWard.esp

ReflectiveWard.esp

DragonFire.esp

BFSEffects.esp

DeadlySpellImpacts.esp

DeadlySpellImpacts - Two Fire.esp

Duel Craftable Arrows FIXED.esp

Duel - Combat Realism.esp

Sneak Tools.esp

Sneak Tools Vanilla Masks.esp

Sneak Tools Vanilla Hoods.esp

Sneak Tweak.esp

Locational Damage.esp

SkyRe_Main.esp

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

Beards.esp

3DNPC.esp

RealisticNeedsandDiseases.esp

RND_DestructibleBottles-Patch.esp

RND_DrinkingFountains-Patch.esp

RND_USKP-Patch.esp

EMCompViljaSkyrim.esp

Sit Anywhere.esp

UFO - Ultimate Follower Overhaul.esp

FollowerWander2.esp

CerwidenCompanion.esp

AmazingFollowerTweaks.esp

PC Exclusive Animation Path - 0 - Main.esp

PC Exclusive Animation Path - Argonian.esp

PC Exclusive Animation Path - Breton.esp

PC Exclusive Animation Path - DarkElf.esp

PC Exclusive Animation Path - HighElf.esp

PC Exclusive Animation Path - Imperial.esp

PC Exclusive Animation Path - Khajiit.esp

PC Exclusive Animation Path - Nord.esp

PC Exclusive Animation Path - ORC.esp

PC Exclusive Animation Path - RedGuard.esp

PC Exclusive Animation Path - WoodElf.esp

The Dance of Death.esp

SkyRe_Races.esp

SkyRe_EnemyAI.esp

WATER.esp

RND_Water-Patch.esp

Purewaters.esp

RND_PureWaters-Patch.esp

Compatibility Patch - PHT IA.esp

dD - Realistic Ragdoll Force - Realistic.esp

Realistic Lighting Addon.esp

ASIS-Dependency.esp

 

 

 

BOSSlog

 

 

 

Ok its not same than my load order becoure i have modified it

 

 

Plugin Type Count

Recognised (or sorted by user rules) 134

Unrecognised 3

Inactive 9

All 137

 

 

Plugin Message Type Count

Warning 2

Error 1

All 34

 

 

* Your masterlist is already at the latest revision (r6337; 2013-01-26). No update necessary.

* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1437225-relz-boss-for-skyrim/")

* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 18 January 2013 we are at over 3800+ plugins to add to the Masterlist. Some dating as far back as 28 August 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis at Bethesda Softworks ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus ("http://forums.nexusmods.com/index.php?showuser=65745/").

* Note: Your SKSE is up-to-date.

* Note: A dynamically created plugin is installed. Please refer to the authors notes for more information on determining the best load order.

 

 

======================================

SKSE Plugins

======================================

 

 

 

SKSE Version: 0.1.6.6

 

SKSE_Elys_Uncapper.dll Version: 1.14.3.0

 

 

======================================

Recognised Plugins

======================================

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

 

Update.esm Active

 

ApachiiHair.esm Active

 

JSwords.esm Active

* Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch ("http://skyrim.nexusmods.com/mods/26230"))

 

 

MagicDuel.esm Active

 

moonpath.esm Active

 

SPIKE.esm Active

 

HighResTexturePack01.esp

 

HighResTexturePack02.esp

 

Unofficial Skyrim Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Rainbows.esp Active

 

Improved Combat Sounds v2.1.esp Active

 

Rooster At Dawn v1.0.esp Active

 

EnhancedLightsandFX.esp Active

 

Realistic Lighting.esp Active

 

Realistic Lighting Patcher.esp Active

 

Remove Interior Fog V2 - Skyrim.esp Active

 

Warmer Magic Lights v2.esp Active

 

Warmer Magic Lights v2 - White.esp Active

 

Warmer Magic Lights v2 - White - Big.esp Active

 

Warmer Magic Lights v2 - Big.esp Active

 

StaticMeshImprovementMod.esp Active

 

83Willows_101BUGS_V4_HighRes.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Birdsofskyrim.esp Active

 

Cannabis.esp Active

 

Catsofskyrim.esp Active

 

Chesko_WearableLantern.esp Active

 

CP Apple Trees.esp Active

 

Dogsofskyrim.esp Active

 

Immersive Battles.esp Active

 

Immersive Brigands.esp Active

 

Immersive Travelers.esp Active

 

Immersive Werewolves.esp Active

 

lt_camping.esp Active

 

morevillageanimals.esp Active

 

Owned.esp Active

 

People Have Torches.esp Active

 

SabreFurBag.esp Active

 

skyBirds - Airborne Perching Birds.esp Active

 

Skyrim Flora Overhaul.esp Active

 

SMDropLitTorch.esp Active

 

Convenient Horses.esp Active

 

Destructible_bottles.esp Active

 

DEAsprint&jump.esp Active

* Note: Won't work if sprint/jump key is remapped to mouse button.

 

 

Footprints.esp Active

 

SkyUI.esp Active

 

Cloaks.esp Active

 

Cloaks - No Imperial.esp

* Note: Use only one cloaks*esp

 

 

Cloaks - Player Only.esp

* Note: Use only one cloaks*esp

 

 

Duel Craftable Arrows FIXED.esp Active

 

Elemental Staves.esp Active

 

hothtrooper44_ArmorCompilation.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

JSwordsDistributionBalancePlugin.esp Active

 

LeftHandRings.esp Active

 

PowerOfTheGods.esp Active

 

RealFireArrows.esp Active

 

throwingweapons.esp Active

 

DeadlyDragons.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Convenient Horse Herding.esp Active

 

moonpath_questdata.esp Active

 

MoreBanditCamps.esp Active

 

zzALittleSexyApparelReplacer_normal.esp

* Note: Use only one zzALittleSexyApparelReplacer esp

 

 

zzALittleSexyApparelReplacer_nobra.esp

* Note: Use only one zzALittleSexyApparelReplacer esp

 

 

zzALittleSexyApparelReplacer_noskirtnounderwear.esp Active

* Note: Use only one zzALittleSexyApparelReplacer esp

 

 

zzALittleSexyApparelReplacer_nounderwear.esp

* Note: Use only one zzALittleSexyApparelReplacer esp

 

 

zzALittleSexyApparelReplacer_noskirt.esp

* Note: Use only one zzALittleSexyApparelReplacer esp

 

 

BlockSparkles.esp Active

 

dynamic fires.esp Active

 

HorsesGoneWild.esp Active

 

Sneak Tweak.esp Active

 

SkyTEST-RealisticAnimals&Predators.esp Active

 

dD - Enhanced Blood Main.esp Active

 

Spells Cast Light.esp Active

 

torches for realistic lighting.esp Active

 

Drinking Fountains of Skyrim.esp Active

 

RiverwoodEnhancedPlugin.esp Active

 

TAVERiften.esp Active

 

TAVESolitude.esp Active

 

WhiterunInEnhanced.esp Active

 

forested_skyrim.esp Active

 

Immersive Grass.esp Active

* Note: Use only one Immersive Grass esp.

 

 

dD - Realistic Ragdoll Force - Realistic.esp Active

* Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers ("http://skyrim.nexusmods.com/mods/16712") for compatibly with other skeleton.nif.

 

 

Apocalypse - The Spell Package.esp Active

 

ASX_Spells.esp Active

 

DynamicWard.esp Active

 

ReflectiveWard.esp Active

 

DragonFire.esp Active

 

BFSEffects.esp Active

 

DeadlySpellImpacts.esp Active

 

DeadlySpellImpacts - Two Fire.esp Active

 

Sneak Tools.esp Active

* Error: Delete. Already included in SkyRe_Main.esp.

 

 

Sneak Tools Vanilla Hoods.esp Active

 

Sneak Tools Vanilla Masks.esp Active

 

Duel - Combat Realism.esp Active

 

Locational Damage.esp Active

 

The Dance of Death.esp Active

 

SkyRe_Main.esp Active

* Bash Tag suggestion(s): {{BASH: Relev, Delev}}

* Requires: Dawnguard DLC (SkyRe 0.99.17+)

* Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here ("http://skyrim.nexusmods.com/mods/9286").

* Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'

* Note: If you have a problem with aiming try to install this ("http://skyrim.nexusmods.com/mods/13652") mod.

* Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:

* Note: [Actor]

* Note: fVisibleNavmeshMoveDist=12288.0000

* Note: [Combat]

* Note: f1PArrowTiltUpAngle=0.64

* Note: f3PArrowTiltUpAngle=0.64

* Note: fMagnetismStrafeHeadingMult=0.0

* Note: fMagnetismLookingMult=0.0

 

 

SkyRe_Combat.esp Active

 

SkyRe_EncounterZones.esp Active

 

SkyRe_EnemyScaling.esp Active

* Bash Tag suggestion(s): {{BASH: Relev}}

 

 

SkyRe_StandingStones.esp Active

 

Sit Anywhere.esp Active

 

Beards.esp Active

 

3DNPC.esp Active

 

RealisticNeedsandDiseases.esp Active

 

RND_DestructibleBottles-Patch.esp Active

 

RND_DrinkingFountains-Patch.esp Active

 

RND_USKP-Patch.esp Active

 

EMCompViljaSkyrim.esp Active

 

UFO - Ultimate Follower Overhaul.esp Active

* Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("http://skyrim.nexusmods.com/mods/14037").

 

 

FollowerWander2.esp Active

* Note: UFO - Ultimate Follower Overhaul.esp has the same functional, but you can use FollowerWander2.esp on your choice.

 

 

CerwidenCompanion.esp Active

 

moveit.esp

 

AmazingFollowerTweaks.esp Active

 

PC Exclusive Animation Path - Argonian.esp Active

 

PC Exclusive Animation Path - Breton.esp Active

 

PC Exclusive Animation Path - DarkElf.esp Active

 

PC Exclusive Animation Path - HighElf.esp Active

 

PC Exclusive Animation Path - Imperial.esp Active

 

PC Exclusive Animation Path - Khajiit.esp Active

 

PC Exclusive Animation Path - Nord.esp Active

 

PC Exclusive Animation Path - ORC.esp Active

 

PC Exclusive Animation Path - RedGuard.esp Active

 

PC Exclusive Animation Path - WoodElf.esp Active

 

SkyRe_Races.esp Active

 

Purewaters.esp Active

 

RND_PureWaters-Patch.esp Active

 

WATER.esp Active

 

RND_Water-Patch.esp Active

 

Compatibility Patch - PHT IA.esp Active

 

Bashed Patch, 0.esp Active

 

ASIS-Dependency.esp Active

 

SkyRe_EnemyAI.esp Active

* Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.

 

 

 

======================================

Unrecognised Plugins

======================================

 

 

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

 

PC Exclusive Animation Path - 0 - Main.esp Active

 

DenserGrass.esp Active

 

Realistic Lighting Addon.esp Active

 

 

Edited by Calle87
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First off, no offense, but you need to put your load order and logs in a text form that people can read without having to download anything. As for your bash problem, I would suggest uninstalling and then reinstalling it. Make sure you have the latest version as well. From personal experience I recommend the standalone version, but both are great.

 

Finally, to your crashes, about how many mods are we talking here? Also, how often do you crash? If you have a heavily modded game without a proper bash patch, you can expect crashes. If you are only crashing once or maybe even twice an hour, there may not be much you can do. That is assuming your crashes are random. Is there any consistency to your crashes?

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Thanks for you reply bigv32 :biggrin: Now lists should be easier to read in spoiler? I reinstalled Bash and it is working and i created a Bash patch still there are crashes like every 2 or 3 mins after playing. Totally i have 125 mods and crashes happens almost anywhere thre is no special location or anything. I removed some big mods wich have many scripts but no help. Would it be easiest way to reinstall whole game and try to find somewhere a good mod set that works?

As you may noticed i am not good at speaking english so my apologies.

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Ok, here we go with some more questions.

 

1. What were the last mods you installed before you started having issues?

 

2. Aren't you missing something with ASIS? I am pretty sure there should be two plugins at the bottom of the load order that are ASIS. Where is you ASIS patch?

 

3. While we're talking about ASIS, you SHOULD at least disable it (I would recommend uninstall) it until you get this problem sorted.

 

4. Your boss logs says you need a comp patch for Jaysus swords. I would get that as that will help.

 

5. Unless you are actually playing the quest, always always disable the moonpath mod because it can cause issues all over skyrim.

 

See if these help you at all. If not, you could try to just fix the load order you have or reinstall. The problem is that you can't just reinstall all the mods you have now and hope it works. better to know what the problem is now.

Try these steps.

 

1. Disable ALL mods that simply add items to the game such as you armor and sword mods.

 

2. Disable all Texture mods (mods that simply make Skryim look better)

 

3. Disable all weather and lighting mods.

 

4. Disable ASIS completely.

 

NOTE: The point of disabling all these mods is that aside from the weather mods, the others should not be causeing you problems. We are trying to simply cut down on the number of plugins. ASIS is being disabled because it changes everytime you rebuild the patch and with all this disabling, you would always be rebuilding. On a personal note, ASIS has always caused more issues than were worth it. That's why I don't play with it anymore. I'm not a fan of plugins that change every time you do something and add content. Makes troubleshooting a pain

 

Now, you should be left with just overhaul and content mods. These mods are usually the ones that cause issues. See if you have any crashes and/or if it helps out at all. If you have issues, then we have a smaller number of plugins to consider.

 

Also, any chance you can post a crash log? That will help us figure out if there are script issues.

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grids 9

 

Your issues probably have more to do with this than your load order...

 

5 (default) is decently stable. 7 might be stable on some rigs without too many demanding mods. 9 is pretty much asking for trouble on anything but a vanilla install on an amazing rig.

 

/edit: Also, Moonpath is known to cause issues including CTDs all over Skyrim and it's typically recommended to only run it while you're playing it's quest line and then to disable it when you're done.

Edited by MShoap13
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grids 9

 

Your issues probably have more to do with this than your load order...

 

5 (default) is decently stable. 7 might be stable on some rigs without too many demanding mods. 9 is pretty much asking for trouble on anything but a vanilla install on an amazing rig.

 

/edit: Also, Moonpath is known to cause issues including CTDs all over Skyrim and it's typically recommended to only run it while you're playing it's quest line and then to disable it when you're done.

 

ditto to this. I did not see that listed above, but now that I am looking, I don't know how I missed it.

 

I would also bet this is your MAIN issue (maybe not the only one, but that depends). I agree with 5 being stable. 7 is also possible, but is more rig dependent than anything.

 

Your problem will be the fact that you cannot continue with your save games that have the grids at 9. You can increase the number and be fine, but a save game is completely lost if you try to lower the number. I believe there is a possible work around, but please do not hold me to this. I did this back with FO3 and probably got lucky.

 

1. Uninstall all mods and have a clean save.

2. Go into an interior cell and wait for a long time (5-30 ingame days)

3. Use the pcb console command.

4. Exit the game and change the grids to 5 or 7 and then relaunch the game.

 

If you lucky, you may be able to reload the save game. If you can, immediately save it and then you can add back in your mods. If not, then you are out of luck. Sorry.

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Much quicker way to revert to a lower uGrids setting:

 

Open the game and load your save.

Alt+Tab out and open your config file, change uGrids, then save the config.

Alt+Tab back into the game, open the console and type 'refini', then make a new save.

Close everything then try reloading the new save to make sure everything went right.

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Much quicker way to revert to a lower uGrids setting:

 

Open the game and load your save.

Alt+Tab out and open your config file, change uGrids, then save the config.

Alt+Tab back into the game, open the console and type 'refini', then make a new save.

Close everything then try reloading the new save to make sure everything went right.

 

I am pretty sure this option can break quests though. If you are in an exterior space when you do this, and you have an area that is involved in a quest loaded, unloading it like that could completely break the quest if there is a scripted even going on that activates based on the players position.

 

I would at least suggest going into an interior before you do this. It should work ok as long as the interior is not a part of any quests that have been activated.

 

All I know for a fact is that messing with uGrids can seriously mess up your game lol.

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Your still going to have a lot of issues with the mods you've installed. It'd take me a bit to grind out all of the reasons why your having problems and the problems you'd run into with that lineup but

 

Little known issue

 

ASX.esp currently is not going to work crash free with PC exclussive animation path...It's currently in the updated description there is a work around but really not worth the time not to mention that you have to have been using the save load work around likely since you installed it.

 

Would not use

moonpath.esm buggy

Birdsofskyrim.esp BETA, likely unsupported now

Cannabis.esp Wouldnt trust a guy stoned making a mod

Catsofskyrim.esp Scripts

CP Apple Trees.esp Never heard of it

Dogsofskyrim.esp Scripts

Immersive Battles.esp

Immersive Brigands.esp

Immersive Travelers.esp Cannot even find an English version on Nexus of these Immersives

Immersive Werewolves.esp

morevillageanimals.esp Even more scripted animals

skyBirds - Airborne Perching Birds.esp <---BETA plus you have Birds WTF

Destructible_bottles.esp A scripted mod to see bottles break

Footprints.esp Even more scripting

PowerOfTheGods.esp Scripts

RealFireArrows.esp Scripts

throwingweapons.esp Scripts

 

Convenient Horse Herding.esp something is supposed to come before this one

HorsesGoneWild.esp This likely is not Convenient Horses compatible

Spells Cast Light.esp More scripts......BTW you've overloaded your resource limit a while ago

 

Warmer Magic Lights v2 - Big.esp

Warmer Magic Lights v2 - White - Big.esp

Warmer Magic Lights v2 - White.esp

Warmer Magic Lights v2.esp ..........Should only have one of these in your LO

 

SkyTEST-RealisticAnimals&Predators.esp ....Should'nt even see this with ASIS in your LO let alone SkyMoMod.esp

Drinking Fountains of Skyrim.esp...never heard of it

 

forested_skyrim.esp The trouble with putting a ton of trees into the game is altering the NavMEsh for every tree...Navmesh stuff can cause problems

 

DenserGrass.esp pointless could have made this change in the SkyrimPrefs.INI

DragonFire.esp Should something else effect dragons with DeadlyDragons I dont think so

Duel - Combat Realism.esp Love this mod but we surpassed our resources a while ago

Locational Damage.esp Intensity of scripting at its best

RealisticNeedsandDiseases.esp Constant call to function here, ie constant needy scripts

 

EMCompViljaSkyrim.esp Hi my name is Vilja and I'll be bothering Papyrus even when we're not together

 

UFO - Ultimate Follower Overhaul.esp Hello load all companions after me!

FollowerWander2.esp Hello I'm a duplicate function found in the above file, yes I do it differently but I don't play well with UFO even though I claim I do.

 

CerwidenCompanion.esp---->Hi my name is eat your memory best played without others, I know I claim otherwise, and mybe play well with UFO

 

AmazingFollowerTweaks.esp

"Hi I'm here to tell you I don't play with UFO and I'll crash your game just becuase...at this point I reccamend a fresh install."

There's nothing wrong with Amazing it's just that you can;'t have both amazing plus UFO

This is just the stuff I recognize.

basically we all wish we could put every mod we wanted on the system and have it run seemlessly but your way way out there.

Like your in the next galaxy. This load order will never work no matter how good your rig.

 

Even if you corrected a lot of stuff I pointed out then we have to go back through and think seroiusly about how many mesh improvement mods you've loaded up and what size textures you've installed.

 

Judging by the load ordr I'd say you downloaded the max size 4K textures.

Edited by gamefever
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Responding primarily to gamefever here.

 

First off, you mentioned his resource limit a couple of time. Exactly what resources are you refering too? As for your suggestions, I agree with most of them. In fact what you said about scripts is very true. However, if you are referring to the number of scripts the OP had as the resources then I am not sure how you determined that. I know the engine is twitchy, but I don't think there is a technical limit to the number he had.

 

It could be argued that few of the mods you listed are not that bad to use, but in the end it is a matter of opinion. I honestly don't think we could say for sure that his mod list is the issue simply because his ugrid were so high. I don't even think vanilla would be stable with that many.

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