DualityShift Posted August 1, 2020 Share Posted August 1, 2020 Hey all! I've created a few mod patches before, but I'm having a lot of trouble with this one—I'm stumped. I'm trying to create a patch with SSEEdit for the alteration module of The Third Race Skill Overhaul (TTRSO) and the restored effects of the alteration armor spells (like Oakflesh) from Cutting Room Floor. In ArmorFFSelf0, I copied the HitShader: MagicArmorOakFleshFXS [EFSH:00094160] into the patch. Unfortunately, casting the spell causes the original glowy effect to appear. If I cast the spell a second time, the CRF effect appears underneath the original effect. I've tried to look through other stuff that TTRSO changes, but I haven't had any luck. I also tried it on a game with only USSEP and CRF (it worked as expected), and only USSEP, CRF, TTRSO, and my patch (have to cast twice and both effects appear on top of each other) to confirm it's not another conflict. The mod author for TTRSO said they don't know much about HitShaders Can anyone help me figure this out? Link to comment Share on other sites More sharing options...
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