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Fishing animation


Dandys

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I was thinking it would be cool to make fishing a side activity. I don't want the rod to be a "weapon" though; I want it to be a misc item and have an animation use it.

 

I was thinking I could make an invisible activator object hovering out in front of the end of a dock and call it "begin fishing" or something like that. It would be scripted so when the player activates it, and has a fishing rod in the inventory, it will cause the player to play a fishing animation that uses a modified version of the point lookout rod as an anim obejct.

 

So what I would need, and have no idea how to do, is a piece of invisible furniture that has a fishing animation, or just the animation itself where I can do playidle, or something. Anyone know a way this can be done that accomplishes these ideas?

 

I'd like it to

 

-have 1st and 3rd person animations OR force the player to 3rd person (furniture?)

-go on endlessly until the player walks away (like a furniture)

-use point lookout fishing rod model as anim object

 

if anyone wants to collaborate on this fishing thing just let me know

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