Intensity1 Posted January 27, 2013 Share Posted January 27, 2013 I'm working on a new CM partner for Oblivion and I need to create a custom face texture. I've made characters before, but not with custom body parts. The new face shows up as dark blue (inverted colors?) in the CS. I've made a custom race just for that character (a copy of Breton if I remember) and everything works great up to this point. I just need to add a mole to the face texture. I converted headhuman.dds to targa using ddsconvert, added the mole, saved under a new name and converted back. I didn't edit the normal file, just copied and renamed from headhuman_n.dds. When I load the new face into the race's face data it comes up blue-black. Anyone know what I'm missing? Link to comment Share on other sites More sharing options...
Intensity1 Posted January 29, 2013 Author Share Posted January 29, 2013 This guy had the same problem:http://forums.bethsoft.com/topic/1090626-custom-race-texture-problems/page__hl__black+face__fromsearch__1 I've tried all the formats from dxt1 to dxt5, though, and it doesn't help. Link to comment Share on other sites More sharing options...
ShadowboltWings Posted January 29, 2013 Share Posted January 29, 2013 Why convert it? Get a dds plugin for whatever photo editing software you use (I use the gimp, it's freeware and has a dds plugin) and alter it directly. Link to comment Share on other sites More sharing options...
Intensity1 Posted January 30, 2013 Author Share Posted January 30, 2013 Tried that first, but the plug-in crashes gimp on start-up. Link to comment Share on other sites More sharing options...
Intensity1 Posted January 30, 2013 Author Share Posted January 30, 2013 Turns out Gimp's got a new version, so I updated to 2.8 (I had 2.6) and now the plugin works and so does the face. Funny. Thanks for the advice, ShadowBoltWings. Link to comment Share on other sites More sharing options...
ShadowboltWings Posted January 31, 2013 Share Posted January 31, 2013 De nada. Link to comment Share on other sites More sharing options...
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