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Posted

I'm working on a new CM partner for Oblivion and I need to create a custom face texture. I've made characters before, but not with custom body parts. The new face shows up as dark blue (inverted colors?) in the CS.

 

I've made a custom race just for that character (a copy of Breton if I remember) and everything works great up to this point. I just need to add a mole to the face texture. I converted headhuman.dds to targa using ddsconvert, added the mole, saved under a new name and converted back. I didn't edit the normal file, just copied and renamed from headhuman_n.dds. When I load the new face into the race's face data it comes up blue-black.

 

Anyone know what I'm missing?

Posted
Turns out Gimp's got a new version, so I updated to 2.8 (I had 2.6) and now the plugin works and so does the face. Funny. Thanks for the advice, ShadowBoltWings.
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