slashcammas Posted January 27, 2013 Share Posted January 27, 2013 I know I'm probably like, the millionth person to have this problem, but I keep getting random CTD's when traveling outdoors. It seems to be as soon as a dragon appears, Not when it attacks, but when it first "pops into" the worldspace. This is what was in the log file.[01/27/2013 - 09:02:13AM] [dragonactorscript <None>]OnLocationChange() calling WI.RegisterDragonAttack(None)[01/27/2013 - 09:02:13AM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105[01/27/2013 - 09:02:13AM] warning: Assigning None to a non-object variable named "::temp32"stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105[01/27/2013 - 09:02:14AM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect typestack: [None].dragonactorscript.IsDead() - "<native>" Line ? [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107[01/27/2013 - 09:02:14AM] warning: Assigning None to a non-object variable named "::temp10"stack: [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107[01/27/2013 - 09:02:14AM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect typestack: [None].dragonactorscript.IsGhost() - "<native>" Line ? [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107[01/27/2013 - 09:02:14AM] warning: Assigning None to a non-object variable named "::temp11"stack: [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107 Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
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