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Random Exterior CTD's


slashcammas

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I know I'm probably like, the millionth person to have this problem, but I keep getting random CTD's when traveling outdoors. It seems to be as soon as a dragon appears, Not when it attacks, but when it first "pops into" the worldspace. This is what was in the log file.

[01/27/2013 - 09:02:13AM] [dragonactorscript <None>]OnLocationChange() calling WI.RegisterDragonAttack(None)

[01/27/2013 - 09:02:13AM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476

[None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105

[01/27/2013 - 09:02:13AM] warning: Assigning None to a non-object variable named "::temp32"

stack:

[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476

[None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105

[01/27/2013 - 09:02:14AM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect type

stack:

[None].dragonactorscript.IsDead() - "<native>" Line ?

[None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107

[01/27/2013 - 09:02:14AM] warning: Assigning None to a non-object variable named "::temp10"

stack:

[None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107

[01/27/2013 - 09:02:14AM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect type

stack:

[None].dragonactorscript.IsGhost() - "<native>" Line ?

[None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107

[01/27/2013 - 09:02:14AM] warning: Assigning None to a non-object variable named "::temp11"

stack:

[None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 107

 

Any help would be greatly appreciated.

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