Xaranth Posted January 29, 2013 Share Posted January 29, 2013 Okay. A scripted add is not an appropriate solution for adding items to a new leveled or form list. Scripted adds are appropriate for adding items to existing form/leveled lists in a way that allows you to retain compatibility. If you have a NEW leveled/form list to add things to, simply open it from the object window by double clicking, then find the items you want to add in the object window and drag them into the list to populate it. A scripted add is appropriate for things that WOULD break compatibility. Example: Mod A and Mod B both add a new pistol to the game that should go into the improvedHoldoutWeapons form list. If they both made direct overrides to the form list, one would break if both were loaded. So the proper method in that case is to use a scripted add. And yes, what you have is almost right, above, except that you need to change the StopQuest line to read 'StopQuest ZB245GunLevels' Link to comment Share on other sites More sharing options...
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