Jump to content

P.A. Shoulderplates... Are a bit big..


DeathknightDNOfficial

Recommended Posts

Yeah, glancing back over the thread I do see it's mostly in ref; to the t045d, my mistake. So on this one it's x .95, z .75, and I shaved down the shoulders a bit to keep from clipping (z.8 for top half). Here's the initial model;

1320939-1599141094.jpg

 

Probably woudln't be a bad idea to scale the Y a bit too (the depth), since it's pretty wide/deep;

 

1320939-1599141241.jpg

 

 

You guys let me know where to go from here.

 

What I really need is to scale along an arbitrary axis, because the arms (and therefor teh pauldrons) are at an angle (15, 20tish). The little bit of googling I did had some methods but didn't work on 2.49b, but I'll try and dig deeper. Anyway that's a start. I'm a bit ham-stringed right now because my pc is in disarray (switched to win 10, have to reinstall most of my fallout tools) as is my office (remodeling, don't have a place for a 3 button mouse/tb, so I'm working with blender's mouse emulation).

 

A bit of a tangent, (but it may be helpful for other peeps), however I just wanted to mention that switching from win 7 to win 10 on steam showed a bunch of files missing on FONV's verification. It turned out that if the DLC's arent' selected in the launcher steam's verification doesn't see them (not sure why the nam files didn't automatically select the DLCs). But selecting them in FOMM saved me a fair chunk of duplicate bandwidth, and verification passed without a hitch after that.

Great work so far! I'm sorry to hear about the PC issues. Personally, I think that the shoulders could do with some shortening myself. I always thought that they jut out way too far past the arms. I think Fallout 4's T-45 had a much more reasonable length for the pauldrons.

 

I know how difficult it is to work in an environment not well suited for a mouse/without a mouse. I really appreciate all of the work you're doing.

Link to comment
Share on other sites

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...