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Issue with Dead Man's Drink (People of Skyrim 2)


Gricken

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When using the complete version of People of Skyrim 2 I constantly run into an issue of a floating fireplace at Dead Man's Drink. There doesn't seem to be a similar issue in any of the other inns. After hours of tinkering with my modlist I can't seem to find the source of the conflict.

 

Picture of the problem: https://i.gyazo.com/789ed194bdb2a76f1dc043c1f5b24fa3.jpg

 

My modlist: https://modwat.ch/u/Gricken/modlist

 

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Looks like a missing (or somehow borked) mesh.

 

I don't know how familiar you are with the CK. If you know it a bit, you could open "People of Skyrim" in the CK and have a look at the Dead Man's Drink interior cell - just to see if the fireplace got accidentally deleted or something. Maybe this would give a hint about what's going on here.

 

Another thing you coudl try is creating a "bashed patch" with "Wrye Bash". At least for testing purposes, check "cells" on the options screen. It is disabled by default an CAN cause issues (e.g. DYNDOLOD won't work with bashed patches including cells made with the current iteration of Wrye Bash). But it would be interesting to see if a bashed patch changes anything.

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Looks like a missing (or somehow borked) mesh.

 

I don't know how familiar you are with the CK. If you know it a bit, you could open "People of Skyrim" in the CK and have a look at the Dead Man's Drink interior cell - just to see if the fireplace got accidentally deleted or something. Maybe this would give a hint about what's going on here.

 

Another thing you coudl try is creating a "bashed patch" with "Wrye Bash". At least for testing purposes, check "cells" on the options screen. It is disabled by default an CAN cause issues (e.g. DYNDOLOD won't work with bashed patches including cells made with the current iteration of Wrye Bash). But it would be interesting to see if a bashed patch changes anything.

Sadly not very familar with CK or Wrye Bash, but knowing where this is coming from is a help as well.

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