Wazniak Posted January 28, 2013 Posted January 28, 2013 (edited) I've been thinking an idea around in my head for a few days now... and finally decided to "put it out there" as it were. Not sure if this is possible, I know nothing about moding, I'm old, and I thought Dos was cool. Cleaned up version of the idea... (sorry was about 4 AM when I posted this originally) Concept would be smithing 2 metals together for a disired effect. 10 materials (ores) that can be smelted as far as I know. CorundumSteelIronSilverDwarven MetalEbonyGoldOrichalcumQuicksilverMoonstone So figure an effect for each base material. say +2% to 5% for the effect of whatever base material - then smelt them together for material that does x% disired effect and x% second disired effect. Name new materials things like Quickstone, Orichgold, Silversteel, and such - would try to have related effects for armor and weapons - say Orichalcum as a weapon would ignore 5% of a targets armor, as armor would give 2% damage reduction - Quicksilver weapons attack 5% faster, armor increase movement speed and stealth 2% etc. Implementation... My thinking would be a quest item "blacksmith's box" or something - which the 2 materials would be put in and then use Transmutation spell to bind them into a new material ... maybe make a second quest for a box that could mix 3 types of ore together. (sorry for the scatterbrain of havoc first time around). 2 Cents worth... peace guys! Edited January 28, 2013 by Wazniak
Wazniak Posted January 28, 2013 Author Posted January 28, 2013 The other thought that went along with this which I failed to put into words was just smelting 2 metals together to form a new material that did whatever effect... ie. silver ore and ebony ore would be add x% damage to undead and x% total damage.. Quicksivler and Orcmetal - a material that would make weapons swing faster and would be armor pericing - etc. etc. - . not sure which method would work better within the scope of the game.
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