Pococurante Posted December 19, 2008 Share Posted December 19, 2008 Can anyone point me to an example of dynamically placing an object in a specific location in the world? I played around using GECK to display interior and don't see how to place them that way either, but I'd rather do it programmatically anyway as part of a step in a quest. Link to comment Share on other sites More sharing options...
FutureVisions Posted December 19, 2008 Share Posted December 19, 2008 Do u mean inside or outside containers (like house themes)? Link to comment Share on other sites More sharing options...
Pococurante Posted December 19, 2008 Author Share Posted December 19, 2008 Outside of a container - on top of a specific bookshelf inside an Interior/existing house. I don't want a book to appear there until an earlier step of a quest is completed. Link to comment Share on other sites More sharing options...
Guest Posted December 19, 2008 Share Posted December 19, 2008 Place the book, click on it in render window and check persistant reference and iniitially disabled, then attach a script to the quest step you want to trigger it to enable the object. Link to comment Share on other sites More sharing options...
Khet Posted December 19, 2008 Share Posted December 19, 2008 Expanding on Chaynsama's post here is the exact script you need (add it to the quest script, not the book itself) Short DoOnce If GetStage QuestID == ## && DoOnce == 0;## is the quest stage you want completed before the; book is enabled BookReferenceID.Enable Set DoOnce to 1;Doesn't try to 're-enable' our book. Don't know if this matters but I;always add a DoOnce when enabling EndIf Link to comment Share on other sites More sharing options...
Pococurante Posted December 20, 2008 Author Share Posted December 20, 2008 Awesome - thanks folks. That's all the hint I needed. :) Link to comment Share on other sites More sharing options...
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