newmiller Posted January 28, 2013 Share Posted January 28, 2013 So the name of topic is a question itself, does anyone know how to add a new category in list in blacksmith forge (in that initial list where is 'leather daedric steel' etc. )?In one of mods I saw it was made - and added new category, but I can't remember what mod it is exactly. I think my topic is needed to people who are making mods with 100+ or 200+ items - it is better to add new category than add 200+ items in leather section for example. Thanks for answering Link to comment Share on other sites More sharing options...
hfiani Posted January 28, 2013 Share Posted January 28, 2013 i hoped we could add a lot more than just a category. but i personally would like to know the answer to that Link to comment Share on other sites More sharing options...
anb2004 Posted January 28, 2013 Share Posted January 28, 2013 well as far as i know you cant, i think its harcoded within the game.. not saying it impossible to make, but i take it will involve some scripting i guess.. i remember asking this same question for adding "GOLD" section. still have no luck but if anyone out there knows the trick, would love to know as well.. Link to comment Share on other sites More sharing options...
newmiller Posted January 28, 2013 Author Share Posted January 28, 2013 (edited) it was made in one of tera armor mods - added new category that is called 'tera'. So I suppose it can be doneOh... I suspect it was one of old versions of http://skyrim.nexusmods.com/mods/25846 at least .esp have same name and meshes that are used are same meshes. But it was in old version - now it is in different crafting sections. Proof image http://static.skyrim.nexusmods.com/images/4129181-1359382931.jpg Edited January 28, 2013 by newmiller Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 28, 2013 Share Posted January 28, 2013 Actually, it is hardcoded, yes. So you can't add new categories. HOWEVER, there is couple of "unused" categories, and those are used by mods like Immersive armors and Tera mod. (were added in 1.8 patch?) But it's not adviced to use those, as if two mods rename this same category, problems will happen when you use second mod that uses the same category slot. Link to comment Share on other sites More sharing options...
newmiller Posted January 28, 2013 Author Share Posted January 28, 2013 (edited) I'm upset))) Wasted 1 or 2 hours trying to understand how it was made and now I know that it was made with some wrong way))Thanks for answer) Edited January 28, 2013 by newmiller Link to comment Share on other sites More sharing options...
anb2004 Posted January 28, 2013 Share Posted January 28, 2013 Actually, it is hardcoded, yes. So you can't add new categories. HOWEVER, there is couple of "unused" categories, and those are used by mods like Immersive armors and Tera mod. (were added in 1.8 patch?) But it's not adviced to use those, as if two mods rename this same category, problems will happen when you use second mod that uses the same category slot. hah, thank you for the info... i do only find "Wood" section that i use for bow, didnt really notes theres more categories that were unused....i Link to comment Share on other sites More sharing options...
newmiller Posted January 28, 2013 Author Share Posted January 28, 2013 but where are that categories? Link to comment Share on other sites More sharing options...
DreamKingMods Posted January 28, 2013 Share Posted January 28, 2013 CK wiki knows all. Link to comment Share on other sites More sharing options...
Eckss Posted January 28, 2013 Share Posted January 28, 2013 Shadowjin is correct. There were originally 10 available extra categories, then Hearthfire used up 8 of them leaving 2, which are used by popular Mods. The question I always find myself asking is, how many will the next DLC use up? Of course, Bethesda could always add more or allow them to be added by the CK in a future update.Otherwise, perhaps the SkSE team can add the facility to an upcoming version. Failing that, someone could perhaps organise a community project to overhaul Smithing and redistribute the available slots more evenly:- Studded and Falmer for example have very few entries and Steel is massive.If we had community support, we could probably do it and Mod authors would get on board. If enough people are interested, I'd be prepared to take part (I came up with the scripting solution for the Tempering/Matching Set problems that come from using custom categories used by Immersive Armors). Of course, this whole thing might be made irrelevant by a Bethesda update that changes the rules; It's not like it'd be the first time. Link to comment Share on other sites More sharing options...
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