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Question about draw distances


NeonPeanut

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As the title says, I'm having some trouble when it comes to the draw distance. I have a high-end machine, so I keep settings at max, and I also use RAEVWD. The issue is that whenever I move into new cells (especially in the wild), I get very noticeable pop-in for trees, grass, large rocks, etc. it wouldn't be a big deal if it was just grass and smaller objects, but it's like half the forest just spawns into view when I step across the threshold into a new cell. I've read that a lot of this is just due to limitations with the game engine, but I wanted to know how other people deal with it. Are there other mods available that could help, or at least make it less noticeable? It's pretty distracting.
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There's two kinds of LOD in Oblivion, LOD within the active grid area and LOD outside of that. You can increase the object LOD distance higher so that anything will be rendered within your active grid area. You can also set bForceFullLOD=1 to allow trees to fully render always within that grid area. Outside of that you rely on Oblivion's distant LOD generation

For trees there's nothing you can do, the trees render as individual 2D billboards. Oblivion doesn't have anything advanced for them and I haven't seen any mods to improve the quality of billboards

 

For distant objects (ie statics), you need to have the model flagged as VWD and the appropriate *_far.nif for it to be rendered by Oblivion. RAEVWD flags some additional models and also provides models for pretty much everything. I do not recommend going any further than its city module. The models that Arthmoor provided, while small in size, are not as optimal as they could be. Oblivion not only renders each individual static but those statics more often than not take up more CPU time than they could. There are some mods to reduce the CPU load, but imo unless everything is complete you won't see a sizeable improvement

Pop-in is the nature of Oblivion and there isn't a reasonable way to get rid of it atm

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