Vaseraak Posted January 28, 2013 Share Posted January 28, 2013 My idea for the best possible alternate start is as follows; First and foremost, a combination of Robert Evrae's Alternative Start and thePOSTALdude's Modular Oblivion Enhanced main quest delayer. http://oblivion.nexusmods.com/mods/11495http://oblivion.nexusmods.com/mods/7902 Only this mod would be different. You spawn in a cave, dreaming, (not unlike Morroblivion's spawn--it could be compatible, perhaps) and create your character. IF COMPATIBILITY WITH MORROBLIVION IS ADDED: After creating your character, the classic WHERE DO YOU GO menu pops up. Both Cyrodiil selections lead to the same menu, deciding where to go.IF MORROBLIVION COMPATIBILITY IS NOT ADDED: You create your character, and a menu pulls up, asking: How are you getting into Cyrodiil? It asks this because obviously you are emigrating to the Imperial province. My idea here is that you get to decide what border you are crossing (this is not at all based on your race; you could be a Khajiit coming from Skyrim or a Dunmer coming from Hammerfell or High Rock). -Skyrim border: Once you select that you are crossing the Skyrim border, you are teleported into a Bruma-style immigration office. You fill out your forms, detailing what race, class, and birthsign you are as well as a similar background thingy like Robert Evrae's alternate start. Upon selecting all of these, you get your things (based on what background and class you chose) from a crate, bag, or chest by the door and leave. You find yourself in a small Nord village (no quests) on the Skyrim border near Pale Pass, but far enough into Cyrodiil that you don't need borders removed. -Morrowind border: You are teleported into an Imperial outpost (a very small building surrounded by a fence and some guards) that serves as an immigration office. The forms are the same as at Skyrim's border, and you leave and find yourself on a (newly added) footpath in the general direction of Cheydinhal. Note: There could be tents with other hopeful immigrants (mostly Dunmer) that are waiting for their forms and rights, etc. -Black Marsh border: Seeing as the Imperials only hold the outside of black marsh/Argonia, this spawn could be different. Perhaps you could be sneaking past an Imperial fort to get into Cyrodiil, so you would spawn in a bunch of bushes and trees next to a fort. Or perhaps you could be in another immigration office--this one a Leyawiin-type shack. Entry into Cyrodiil is between Bravil and Leyawiin geographically, but still obviously on the black marsh border. -Elsweyr border: You spawn in an Imperial immigration office directly south of the Imperial city. This office is in a tiny Khajiit village full of skooma traders (of course the guards don't know). -Valenwood border: Nonexistant. See ANVIL HARBOR. -Hammerfell border: Nonexistant. See ANVIL HARBOR. -Leyawiin Harbor: This would work like Robert Evrae's Leyawiin spawn, but instead of requiring better cities it would spawn you on a small dock down the river from Leyawiin a bit--so that it does not conflict with Leyawiin-editing mods. -Bravil Harbor: A ship on a dock just outside of Bravil and in the seaway--compatible with the Argonian Suberbs or whatever mod for those that use it. Anvil Harbor: A ship on the Anvil docks. Hopefully it could be compatible with Better Cities or another Anvil editing mod. Valenwood and Hammerfell borders are not included because in both provinces you would merely sail down a river to Anvil. HOW THE MAIN QUEST WOULD WORK: Instead of delaying or removing the main quest, I'd want the mod to do this: The very first time you get arrested in the Imperial City, you are immediately thrown into the dungeon across from Valen Dreth, and the main quest begins--but with tutorials REMOVED. You would also be able to follow the emperor and the blades right to the part where you tell him your birthsign (instead of tracking for ten minutes through a cave full of rats and goblins). This shortcut would be optional. Long story short, after you leave the sewers, if you ever get arrested again you get thrown into a regular dungeon instead of Valen's. This mod would be great for a Let's Play where someone doesn't want to start the main quest right away but plans to do it, or just roleplayers. I'd make this mod myself, but frankly I don't know the slightest bit about writing a script in the construction set. If anyone is willing to either make this mod or help(/show) me (how to) make it, please reply AND message me. Link to comment Share on other sites More sharing options...
Vaseraak Posted February 11, 2013 Author Share Posted February 11, 2013 'Tis a shame. A great idea gone unnoticed. Link to comment Share on other sites More sharing options...
Nephenee13 Posted February 11, 2013 Share Posted February 11, 2013 'Tis a shame. A great idea gone unnoticed. Well then that means its up to you to make it now, isn't it? Link to comment Share on other sites More sharing options...
Vaseraak Posted February 11, 2013 Author Share Posted February 11, 2013 As I clearly stated, I cannot script and cannot edit quests, and therefore cannot make it. That's why it's in the mod REQUEST forum. Link to comment Share on other sites More sharing options...
Nephenee13 Posted February 12, 2013 Share Posted February 12, 2013 As I clearly stated, I cannot script and cannot edit quests, and therefore cannot make it. That's why it's in the mod REQUEST forum. No, you can't script and cannot edit quests yet! Link to comment Share on other sites More sharing options...
Vaseraak Posted February 12, 2013 Author Share Posted February 12, 2013 (edited) Hmph. Such a mod is a large undertaking for one person. Whatever...we shall see what the future holds. Edited February 12, 2013 by Vaseraak Link to comment Share on other sites More sharing options...
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