voltbinary Posted August 7, 2020 Share Posted August 7, 2020 (edited) Hello Wondering if many other people are having a lot of recurring problems with FO4 having a high chance of player actor's X-Y directional world movements and any menu feature that uses XML, only, locking up after any of the below things happen?:Attempting to enter your PA suit at an angle the game doesn't like (ie; the front....is an obvious issue because the animation "auto-piloting" or whatever does that 1st Person handover and easily gets caught in an infinite pathing fail, thus locking up any player input until the game is completely closed and restarted AND only loading a savestate PRIOR to the state that you locked up on.)Attempting to interact with a console in-game at an angle the game doesn't like, or if a chair/npc/object/lego is in the immediate area in front of said console when you engage it to hack/etc.Using slm console access too often.Target seems to be fairly irrelevant when looking at causal factors and bug reproduction and i will occasionally get these script lockups from both the looksmirror and the 'slm <ID> 1' command if i'm not careful with them.Being in flycam 'tgp 1' mode and an auto or accidental save captures you in an "unnatural" player state On rarer occasions, exiting scope sights; exiting PA with NPCs or other PA nearby... you get the idea by now I think - LOLIf this is a known bug for many and easily resolved, I apologize in advance, but I'm fairly new to FO4 still, and I did try and search everywhere for tidbits of info first, without much luck because of the very wide array of similar, yet different problems other folks are having, muddies the waters a bit when trying to find something this specific.. heh. I usually just cope with this reality of my FO4 gameplay and try to avoid getting cornered into eventually doing one of the above....but some are eventually unavoidable, like exiting scope sights and i've lost a lot of hours in saves to this bug being the end of the road in a few cases and i'd like to get through the whole game without that happening again, if I can. -_- My uneducated guess is that there's some fatal script error(Papyrus?) caused by these events. That would explain why the game is still "alive" and un-frozen, but you are hopelessly anchored in place regardless of loading a different save. Also, common troubleshooting tricks to force GUI script restarts in-game via fast travel loading that is engaged through 'coc' console commands, ....<catches breath> ....does not work on this bug. I always have to completely close the game and then restart F4SE to get movement/menus back up on existing savestates. All that being said, my hope is that i'm just stupidly-overlooking an easy long-term fix for this and someone can point me in the right direction. ThanksvB Edit: I *currently* use vortex for mod management. It's up to date. I don't think mods have anything to do with this, because it happens in a fresh, updated vanilla install with the same frequency and reproductive patterns as a well traveled, 150+ mod install file. dxdiag.txt snippit:------------------System Information-------------------Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)Language: English (Regional Setting: English)System Manufacturer: ASUSTeK COMPUTER INC. System Model: TUF Gaming FX505GT_TUF505GT BIOS: FX505GT.303 (type: UEFI) Processor: Intel® Core i7-9750H CPU @ 2.60GHz (12 CPUs), ~2.6GHz Memory: 8192MB RAM Available OS Memory: 8042MB RAM Page File: 8233MB used, 10049MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 120 DPI (125 percent) DWM DPI Scaling: UnKnown Miracast: Available, with HDCPMicrosoft Graphics Hybrid: Supported DirectX Database Version: 1.1.5 DxDiag Version: 10.00.19041.0084 64bit Unicode ------------DxDiag Notes------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. --------------------DirectX Debug Levels--------------------Direct3D: 0/4 (retail)DirectDraw: 0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail) ---------------On-Board Display Device --------------- Card name: Intel® UHD Graphics 630 Manufacturer: Intel Corporation Chip type: Intel® UHD Graphics Family DAC type: Internal Device Type: Full Device (POST) Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 4149 MB Dedicated Memory: 128 MB Shared Memory: 4021 MB Current Mode: 1920 x 1080 (32 bit) (120Hz) HDR Support: Not Supported Display Topology: Internal Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 Color Primaries: Red(0.594727,0.361328), Green(0.345703,0.554688), Blue(0.157227,0.106445), White Point(0.312500,0.328125) Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000 Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: NCP0036 Native Mode: 1920 x 1080(p) (120.035Hz) Output Type: InternalMonitor Capabilities: HDR Not SupportedDisplay Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP Advanced Color: Not Supported Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_8eb72359280fc95d\igd12umd64.dll Driver File Version: 26.20.0100.7584 (English) Driver Version: 26.20.100.7584 DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.6 Hardware Scheduling: Supported:False Enabled:False Graphics Preemption: Triangle Compute Preemption: Thread Miracast: Supported Detachable GPU: No Hybrid Graphics GPU: Integrated Power P-states: Not Supported Virtualization: Paravirtualization Block List: DISABLE_HWSCH Catalog Attributes: Universal:False Declarative:True Driver Attributes: Final Retail Driver Date/Size: 11/25/2019 5:00:00 PM, 1453280 bytes ---------------GPU------------------------------ Card name: NVIDIA GeForce GTX 1650 Manufacturer: NVIDIA Chip type: GeForce GTX 1650 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_1F91&SUBSYS_1AB11043&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 7983 MB Dedicated Memory: 3962 MB Shared Memory: 4021 MB Current Mode: Unknown HDR Support: Unknown Display Topology: Unknown Display Color Space: Unknown Color Primaries: Unknown Display Luminance: Unknown Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_036f20146ac187ce\nvldumdx.dll Driver File Version: 26.21.0014.4587 (English) Driver Version: 26.21.14.4587 DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.6 Hardware Scheduling: Supported:False Enabled:False Graphics Preemption: Pixel Compute Preemption: Dispatch Miracast: Not Supported by Graphics driver Detachable GPU: No Hybrid Graphics GPU: Discrete Power P-states: Not Supported Virtualization: Paravirtualization Block List: No Blocks Catalog Attributes: Universal:False Declarative:True Driver Attributes: Final Retail Driver Date/Size: 4/2/2020 5:00:00 PM, 964544 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown Device Identifier: Unknown Vendor ID: 0x10DE Device ID: 0x1F91 SubSys ID: 0x1AB11043 Revision ID: 0x00A1 Driver Strong Name: oem34.inf:0f066de37322bc41:Section104:26.21.14.4587:pci\ven_10de&dev_1f91&subsys_1ab11043 Rank Of Driver: 00CF0001 Video Accel: Unknown DXVA2 Modes: {86695F12-340E-4F04-9FD3-9253DD327460} DXVA2_ModeMPEG2_VLD {6F3EC719-3735-42CC-8063-65CC3CB36616} DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD {32FCFE3F-DE46-4A49-861B-AC71110649D5} DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 {20BB8B0A-97AA-4571-8E99-64E60606C1A6} {15DF9B21-06C4-47F1-841E-A67C97D7F312} DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC {9947EC6F-689B-11DC-A320-0019DBBC4184} {33FCFE41-DE46-4A49-861B-AC71110649D5} DXVA2_ModeVP9_VLD_Profile0 DXVA2_ModeVP9_VLD_10bit_Profile2 {DDA19DC7-93B5-49F5-A9B3-2BDA28A2CE6E} {6AFFD11E-1D96-42B1-A215-93A31F09A53D} {914C84A3-4078-4FA9-984C-E2F262CB5C9C} Deinterlace Caps: n/a D3D9 Overlay: Unknown DXVA-HD: Unknown DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled MPO MaxPlanes: 0 MPO Caps: Not Supported MPO Stretch: Not Supported MPO Media Hints: Not Supported MPO Formats: Not Supported PanelFitter Caps: Not Supported PanelFitter Stretch: Not Supported Edited August 7, 2020 by voltbinary Link to comment Share on other sites More sharing options...
TreshMek Posted August 11, 2020 Share Posted August 11, 2020 First off, too much computer information. Nobody wants to read all that. Now for your problem: did you do anything else to your game? Whatever's happening to your game should not happen as commonly as you imply, especially on a vanilla install. Link to comment Share on other sites More sharing options...
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