Risuun Posted January 29, 2013 Share Posted January 29, 2013 I've been having issues getting my Spouse Store Mod working for everyone. The dialogue simply isn't showing up reliably. Here is how I have it set up right now: Text: Would you help sell some of my belongings for me?Dialogue to initialize the spouse store that checks the following conditions (all set to AND):GetInFaction [ JobMerchant Faction == 1.00 ]GetRelationshipRank [ Reference: PlayerRef == 4.00 ]GetIsAliasRef [ Alias: LoveInterestRef == 1.00 ]Text: Let's talk about selling loot.Dialogue to use the Spouse Store that checks the following conditions (all set to AND):GetStage [ Quest: 'SSQ01' == 10.00 ]GetInFaction [ JobMerchantFaction == 1.00 ]GetRelationshipRank [ Reference: PlayerRef == 4.00 ]GetIsAliasRef [ Alias: LoveInterestRef == 1.00 ]So if the dialogue isn't showing up, then it should be because one of the conditions is failing, right? The LoveInterestRef is the reference created by the vanilla game when you get married. The vanilla "store" uses the GetInFaction and GetRelationshipRank conditions exactly as I entered them as well as LoveInterestRef. However, I get LoveInterestRef from the vanilla quest (RelationshipMarriageFIN) and store it as an alias in my quest. I spoke with one person having problems with the mod and I downloaded their clean (my mod only) save file and found that the dialogue would show up at random. Messing around the set stage and relationship rank in the console would sometimes work, but never all the time. Since nothing I tried made any reliable change, I have to assume there's something else going wrong somewhere. I am at a complete loss as to what that could be! Let me know if you need more information or maybe screenshots of various quest/dialogue settings in the Creation Kit. Thanks in advance for your help! Link to comment Share on other sites More sharing options...
Kyonko Posted January 29, 2013 Share Posted January 29, 2013 Well, I've tried to do something like your mod myself, but got problems with selling items. I did it simple, though, modifying the original script.As for your mod, I cannot tell if it works on a really clean game - I have installed, reinstalled and deleted a lot of different mods and my saves are far from clean. I have an idea though. Maybe quest/dialogue can't fill an alias, so it fails to start? Try to play with LoveInterestRef in Reference Alias window. There are some checkboxes like "Reserves Reference", "Optional", "Allow Reserved". Allow Reserved: Allows the alias to be filled with a reference which is already in a Reserved alias on another quest. Checking this will resolve some issues with quests failing to initialize because aliases could not be filled. I think we need to make our spouse Allow Reserved, like in RelationshipMarriageFIN. Link to comment Share on other sites More sharing options...
Eckss Posted January 29, 2013 Share Posted January 29, 2013 Have you created an SEQ file for your Mod? Link to comment Share on other sites More sharing options...
Kyonko Posted January 30, 2013 Share Posted January 30, 2013 I've generated a SEQ file which is 4 bytes long and it doesn't help.I've started playing with quest starting conditions and it still doesn't help.I've looked through a Papyrus log, but there is nothing marked SSQ or LoveInterest. (A lot of different dirty scripts and errors from mods like Convenient Horses, though.)I've tried resetting SSQ01 through console and tried changing states. Still to no avail.I've checked conditions through console. They are all right, except for an Alias Condition which I cannot test through console. I still think that the game cannot fill an Alias for a quest. I'll dig even deeper. Maybe I'll find something. Link to comment Share on other sites More sharing options...
Risuun Posted January 31, 2013 Author Share Posted January 31, 2013 So, Kyonko, were you having the same missing dialogue issue? I found a tutorial to add a trigger to start the quest instead of messing with an SEQ file. This will be placed at the door inside the Temple of Mara. Would you be willing to test? I uploaded the new version under the misc section of files (v 0.9e). I've generated a SEQ file which is 4 bytes long and it doesn't help.I've started playing with quest starting conditions and it still doesn't help.I've looked through a Papyrus log, but there is nothing marked SSQ or LoveInterest. (A lot of different dirty scripts and errors from mods like Convenient Horses, though.)I've tried resetting SSQ01 through console and tried changing states. Still to no avail.I've checked conditions through console. They are all right, except for an Alias Condition which I cannot test through console. I still think that the game cannot fill an Alias for a quest. I'll dig even deeper. Maybe I'll find something. Link to comment Share on other sites More sharing options...
Kyonko Posted January 31, 2013 Share Posted January 31, 2013 I would like to test, but my starting conditions are so that I'm already married in game and (probably) won't find a save when I wasn't (A lot of saves there, really). But OK, let's try. Maybe something will work. For now I will try really clean save without any other mods, just when the game was started, and by enabling one or two at a time, I'll test conflicts. Let's get it started, Risuun! ^__^ Link to comment Share on other sites More sharing options...
Kyonko Posted February 1, 2013 Share Posted February 1, 2013 I've uninstalled old mod, "cleaned" my save and installed new version. Yes, it works on already married character now. I'll try and test it on marriage itself. Link to comment Share on other sites More sharing options...
Risuun Posted February 3, 2013 Author Share Posted February 3, 2013 How's everything going with testing? I just had hard drive failure combined with Windows 8 deleting every drive connected to my computer. I working hard to restore my data, so until then, I can't do any more updates. Link to comment Share on other sites More sharing options...
Risuun Posted February 5, 2013 Author Share Posted February 5, 2013 Update, I have recovered my files for this mod, so I can make any fixes if you still have problems! Link to comment Share on other sites More sharing options...
Kyonko Posted February 10, 2013 Share Posted February 10, 2013 I've answered in the main comment thread. I've tested everything I could and I can say that everything's working with a little help on user's side.First of all, cleaning:uninstall 0.9d, load save, save it, install 0.9eSecondly, if you want to divorce (matters not, if by console, or by killing spouse), you'll need to restart quest (resetquest SSQ01) and maybe setstage SSQ01 10 for it to work again (with old spouse characteristics).It doesn't matter if you are already married, door trigger works perfectly.Doesn't conflict with any of my 100+ mods xD, works with custom and vanilla characters. Dragonborn ready. Good work, Risuun. I can post y mod list if anyone wishes. I didn't test UFO, but with XFF my custom follower spouse is able to sell things we found in our adventures. Link to comment Share on other sites More sharing options...
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