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One reocurring theme in the elderscrolls loer is witches and I would very much appreciate being able to be one in a coven with quests and scripted ceremonies of fleshcrafting. Unfortunately I dont have the scripting know how for this so I cant do it myself.

 

FLESHCRAFTING

 

flesh craft ceremonies - witches can craft flesh to make powerfull modifications i.e hagravens

 

Fleshcraft Hagraven - Become hagraven (will be attacked on site) (toggle) requires hawk feathers + bear claws.

 

Fleshcraft sabre eyes - ability for toggalable night vision (toggle) requires sabre eye.

 

Fleshcraft fish gills (-10% speechcraft success as you look like a freak) - water breathing (toggle) requires fish.

 

fleshcraft carpiece (slightly less carry capacity) - hardened skin armour (toggle) requires mudcrab chitin.

 

Fleshcraft claws - increase unarmed damage (toggle) requires bear claws.

 

fleshcraft sap for blood - regenerate health at an increased rate (move slower as your sapblood doenst pump as quick) (toggle) - requires spriggen sap.

 

Fleshcraft roots - gives ability to grow roots into the earth and absorb magical energies, cannot move, both spell (toggale) Initial ceremony requires taproot.

 

fleshcraft spider queen - grants the ability to spawn eggsacks that spawn baby spiders (-10% speechcraft) (works like the runes) (toggle) requires spider eggs.

 

Fleshcraft poison fangs - grants the ability to spit poison like frostbite spiders also increases intimidate success rate (toggle) requires sabre cat teeth and frostbite venom.

 

fleshcraft spriggen heart - grants a voice of the sky type effect (toggle) when fleshcrafting a spriggen heart requires taproot - when turning back to a human heart requires a human heart.

 

fleshcraft Desiesed flesh - when people hit you they get a random disease (-30% bargening and speechcraft beause you look and smell vile) - (toggle) - requires skeever tail

 

SPELLS

 

In the lore all witchcraft spells come from interacting with spirits this means that all spells are from the conjuration tree, although putting them as lesser powers is propebly a good idea. also because others cannot hear the spirits casting is silent

 

Fus roh dah spell - witches can use air spirits to blast thier enimes away (2920 hearthfire)

 

Life Drain spells - Witches can pull the essence of life out of thier victems (herbaines beastery Hagravens)

 

Witches can manipulate dark magics to curse targets and commune with the spirits

 

Curse, lifebane - each hour targets maximum health is reduced by ten, until they die

 

Curse, skybane - in a thunderstorm lightning will repetidly strike the target

 

Curse, waterbane - when entering water the targets life will be drained, including in rain

 

Curse, Shadebane - whilst hidden from sunlight target takes damage

 

plauge - plant a disiease that will spread like wild fire

 

shadow shroud - combines the power of agent of shadow and the perk shadow warrior

 

shadow step - jump from one shadow to the next

 

Death syphon - while spell active increases mana regen when near dead bodies

 

fire spiritdance - flames errupt from the ground around the caster concentration spell

 

leaf fall - slowfall spell

 

spirt of deciet - witch summons a spirit that can unlock or pickpocket depending on the target.

 

harvest death - can pull and trap the souls of dead bodies

 

terrible nightmare - target goes to sleep and suffers a terrible nightmare that has a 20% chance of causeing a heart attack killing them

 

spirit knife - witch summons a spirit to infect various poisons on target with a spirt knife - consumes poison as if applied to a weapon on use

 

summon swarm - summon swarms of spiders/skeevers to attack target

 

spirit of vengeance - a spiritual clone of the target attacks them

 

trap/release spirt - spell traps the spirt/s of creature or person for summoning later (when summoned will fight for the player) all trapped souls can only be used once

 

Commune with sky - witches can stir the spirts of the sky to change the weather

 

Witches have the ability to imbune objects and people with overwhelming emotions take for example briar hearts who loose themselves to become machines of rage and vengence.

 

Imbune Hate, unleash hate - imbune hate marks the targets (any number) and unleash hate consumes the marks to create a frenzy effect for a short time.

 

Imbune fear, unleash fear - same as above but with fear effect

 

Irresistible sujestion - makes the targets allies of the caster for a short time, will protect the caster (like what namiras coven leader does to the preist)

 

quests

 

initiation - player has to prove their loyalty to the coven by capturing and sacrificeing a victem

 

secrets of fleshcrafting (repeatable) - player is sent to find materials for flesh-crafting

 

Vigilanties (repeatable) - Vigilants of stendar attack the coven player helps defend

 

herb lore (repeatable) - Player is sent to gather alchemy ingreadiants to create an alchemic garden

 

Coven Initiates (repeatable) - player finds new members for the coven scattered throughout skyrim, and conducts the initiation ceremony.

 

Rituals (repeatable) - Player can trigger quest to initiate ceremonies of fleshcrafting

 

Thank you

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