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Slow on Hit


Niklass

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While working on my Destruction Magic mod I noticed that all the slows of the Frost Spells don't really work except for Frostbite, Wall of Frost. The problem is the other only slow when an enemy runs through the bubble on the ground.

 

Is there a way to actually slow enemies on hit with a script?

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Script? I wouldn't hassle when making something that could be done with ease without any scripts..

 

Add secondary effect to spell that has slow effect on it :biggrin:

 

Could you clarify a bit, are you going to add new spells or edit existing ones?

 

If you are making new spells, I recommend putting additional slow effect in addition to initial damage the spell causes.

In MGEF window, is it? Might be possible to do it at the "Spell" window itself as well.

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Script? I wouldn't hassle when making something that could be done with ease without any scripts..

 

Add secondary effect to spell that has slow effect on it :biggrin:

 

Could you clarify a bit, are you going to add new spells or edit existing ones?

 

If you are making new spells, I recommend putting additional slow effect in addition to initial damage the spell causes.

In MGEF window, is it? Might be possible to do it at the "Spell" window itself as well.

Could you specify how you are suggesting to achieve this?

 

I'm editing existing spells as I said this is a problem with the VANILLA spells they are using Dual Value Modifier for Health/Stamina and for the slow effect a Peak Value Modifier for SpeedMult and that only works for the frosty bit on the ground not on hit except with concentrated spells.

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been a while since I looked into this myself but if I remember correctly, speedmult (the av that ice spells secondary effect modifies) is hella buggy, even in vanilla spells

 

you can alter it via script but you have to also modify the targets carryweight (or maybe inventoryweigth?) AV for the speedmult to update and take effect

 

EDIT: take a look at this thread on the bethsoft forums.

Edited by cscottydont
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been a while since I looked into this myself but if I remember correctly, speedmult (the av that ice spells secondary effect modifies) is hella buggy, even in vanilla spells

 

you can alter it via script but you have to also modify the targets carryweight (or maybe inventoryweigth?) AV for the speedmult to update and take effect

 

EDIT: take a look at this thread on the bethsoft forums.

Thanks a lot this looks really promising! Going to test it out right now. Will update if successfull :)

Edit: Holy SH** IT WORKS! :D Pretty huge bug though, can't believe this was intentional. Now I just need to get the frozen shader to apply when doing that.

Edited by Niklass
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