ZenethXR70 Posted January 29, 2013 Share Posted January 29, 2013 (edited) Ok so, I've got a dialogue and I only want certain options to appear when the player has a certain amount of caps.The first option is"Fine, 1,000 caps it is" which I only want to appear when the player has 1000 caps or more. The condition isGetItemCount Misc Item: 'Caps001' >= 1000 The other one is "What? No way! I can't afford that" and the condition isGetItemCount Misc Item: 'Caps001' <1000 When I go talk to the NPC, no matter how much caps the player has, all options can be seen.How do I fix this? http://newvegas.nexusmods.com/images/6170162-1359485241.png http://newvegas.nexusmods.com/images/6170162-1359484757.jpg Edited January 29, 2013 by ZenethXR70 Link to comment Share on other sites More sharing options...
llamaRCA Posted January 29, 2013 Share Posted January 29, 2013 It's because you have the conditions put on to the wrong Target (first column). You've done the caps correctly but you have them done on the Subject (who's talking) which is Trudy. You need to do it on the Target (player) or the Reference (which you can also make the player). Link to comment Share on other sites More sharing options...
ZenethXR70 Posted January 29, 2013 Author Share Posted January 29, 2013 Thanks a lot Link to comment Share on other sites More sharing options...
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