Shady_Sam Posted January 29, 2013 Share Posted January 29, 2013 (edited) Hey guys I've been having a problem with CTDing in somewhat random places over and over again. It seems like if I ever find a way out of that particular area it becomes forever afterward a "no go zone". I've looked at the logs and found something interesting, the whole thing is peppered with this particular line (it's also the last entry in the log, leading me to believe that it is indeed the culprit). [01/29/2013 - 05:32:57PM] warning: Property W1 on script ATTBase attached to Item 1 in container (0001B747) cannot be initialized because the script no longer contains that property The form number changes for each warning. I don't really know what to do in this situation, since I have no idea what mod uses the script ATTBase it makes it almost impossible to troubleshoot. At first I thought it might be AttT causing the problems, but I reinstalled it and the problem still persists. Edited January 29, 2013 by Shady_Sam Link to comment Share on other sites More sharing options...
ripple Posted January 30, 2013 Share Posted January 30, 2013 (edited) That looks to be a base game script. It may just be one of the many debug messages not commented out. Can you post your BOSS log? Maybe someone will recognize something. Edited January 30, 2013 by ripple Link to comment Share on other sites More sharing options...
Shady_Sam Posted January 30, 2013 Author Share Posted January 30, 2013 Skyrim.esm ActiveUpdate.esm ActiveContains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Dawnguard.esm ActiveContains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)RaceCompatibility.esm ActiveAmethystHollowsMaster.esm ActiveArmedttTeeth.esm ActiveClimatesOfTamriel.esm ActiveJSwords.esm ActiveWarning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)SkyMoMod.esm ActiveSPIKE.esm ActiveWARZONES - Civil Unrest.esm ActiveContains dirty edits: 66 ITM, 1 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)brawlbug-plugin.esp ActiveNote: Obsolete. Use Brawl Bugs CEMagnus100.esp ActiveWarning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)Chesko_Frostfall.esp ActiveRevampedExteriorFog.esp ActiveSupreme Fog.esp ActiveContains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Supreme Storms.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Realistic Lighting Overhaul - Illuminated Spells.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveClimatesOfTamriel-Dungeons&Interiors.esp ActivePersonalizedMusic_v5.0.esp ActiveStaticMeshImprovementMod.esp ActiveBooksBooksBooks.esp ActiveChesko_WearableLantern.esp ActiveUnlimitedBookshelves.esp ActiveOccupy Skyrim.esp ActiveSabreFurBag.esp ActiveScenicCarriages.espskyBirds - Airborne Perching Birds.esp ActiveContains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Convenient Horses.esp ActiveCharacter Creation Overhaul.esp ActiveChesko_LoreBasedLoadingScreens.esp ActiveKet_3DLoadscreens.esp Activewar zone fix.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveAttTWeapons 1.esp ActiveAttTWeapons 2.esp ActiveAttTWeapons 3.esp ActiveAvatar of Baltazar.esp ActiveContains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)battleflute.esp ActiveCloaks.esp ActiveCloaks - No Imperial.esp ActiveNote: Use only one cloaks*esp1nivWICCloaks.espBash Tag suggestion(s): {{BASH: Relev}}Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.Evil MasterMind Armor.esp ActiveFrostmourne v.1.3 unenchanted version.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Insanity's Umbra Sword.esp ActiveAttTJSwords.esp ActiveMasters of Death - Sicarius Armor (Standalone).espRitual Armor of Boethiah.esp ActiveSiege Bow & Backpacks.esp ActiveskyforgedShields.esp ActivetheRoadstrokersRoyalElvenSet.espwarmagearmor.esp Activemm_BeluaSanguinareRevisitedVampireRace.esp ActiveMM_BeluaSangunaireRevisited.esp Activemm_BeluaSanguinareRevisitedDialogueFixes.esp Activemm_BeluaSanguinareRevisitedLootTables.esp Activemm_BeluaSanguinareRevisitedRefuge.esp Activemm_BeluaSanguinareRevisitedDGCompatibility.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}AmethystHollowsUpdate.esp ActiveDA_Skyship.esp ActiveRayeksEnd.esp ActiveRun For Your Lives.esp ActiveArchmageTolfdir.esp ActiveAuriels_Arrows.esp ActiveContains dirty edits: 5 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)CCO - Oblivion Carry Weights.esp ActiveCCO - Permanent Birthsigns.esp ActiveContains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Guard Dialogue Overhaul.esp ActiveHeadtracking.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Populated Cities 2.esp ActiveContains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Open Cities Skyrim.esp ActiveOCS + Hearthfire Patch.esp ActivedD - Realistic Ragdoll Force - Reduced.espNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.dD - Realistic Ragdoll Force - Medium.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.RealisticNeedsandDiseases.esp ActiveRND_Dawnguard-Patch.esp ActiveRND_HearthFires-Patch.esp ActiveApocalypse - The Spell Package.esp ActiveSSAPBWK.esp ActiveDragonFire.espDeadlySpellImpacts.esp ActiveDismiss Summons.esp Activedovahkiinrelax.esp ActiveMighty Magick - Alteration.esp ActiveMighty Magick - Alteration Extras.esp ActiveMighty Magick - Conjuration.esp ActiveMighty Magick - Conjuration Extras.esp ActiveMighty Magick - Destruction.esp ActiveContains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Mighty Magick - Dual Casting.esp ActiveMighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp ActiveMighty Magick - Illusion.esp ActiveMighty Magick - Illusion Extras.esp ActiveMighty Magick - Restoration.esp ActiveMighty Magick - Restoration Extras.esp ActiveMighty Magick - Scaling.esp ActiveForgottenMagic.esp ActiveSeeYouSleepByMadmole.esp ActiveDeadlyCombat.esp ActiveDeadlyCombat_HardcoreDamage.esp ActiveDeadlyCombat_GiantsAIFix.esp ActiveDeadlyCombat_UnarmedFix.esp ActiveDeadlyCombat_NoAttackDistance.esp ActiveDual Wield Parrying_ScriptDragon.esp ActiveNote: Use only one Dual Wield Parrying*.espThe Dance of Death.esp ActiveWarning: Dawnguard detected. Use The Dance of Death - Dawnguard Edition.esp instead.TKcombat.esp ActiveCCO - Dynamic Skill Progression.esp ActiveCrimson Tide - Blood.esp ActivevDynamicDifficulty.esp ActiveVampirelordroyal.esp ActiveContains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)dD-No Spinning Death Animation.esp ActiveFlansEyesForSkrim.esp ActiveAtvir.esp Activeblaze of eventide.esp ActiveAmazingFollowerTweaks.esp ActiveContains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)Alternate Start - Live Another Life.esp ActiveCCO - Diverse Races And Genders.esp Activeethereal_elven_overhaul.esp ActiveChesko_LevelUp.esp ActiveDifferent Invisibility Effects plus Eyes Fix - Chameleon Version.esp ActiveWATER.esp ActiveRND_Water-Patch.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.WetandCold.esp Active Link to comment Share on other sites More sharing options...
ripple Posted January 31, 2013 Share Posted January 31, 2013 (edited) BOSS has informed you of a number of issues with your load order, so you need to take care of them: 1) cleaning: download TES5Edit from that link, follow the instructions, and clean the esp's and esm's flagged by BOSS as containing 'dirty edits. 2) JSwords.esm ActiveWarning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch) Make sure you download the updated fix patch for Jaysus Swords (error records contained in oudated mods like this can cause CTDs). 3) You are missing the compatibility patch for WiC and CoS: 1nivWICCloaks.espBash Tag suggestion(s): {{BASH: Relev}}Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files. 4) While you are at it, you will need to download Wrye Bash and use it to merge the conflicting leveled lists from the cloak mods into a Bashed Patch. 5) brawlbug-plugin.esp ActiveNote: Obsolete. Use Brawl Bugs CE You need to make sure all of your mods are updated, not just this one (because BOSS may not be aware of other mods which have updated if there was no name change to the plugin). Aside from these issues, you are using a lot of mods, and many of them are 'big mods' with many edits or adds more spawns and/or spawn points to the game (e.g. Warzones, etc.), multiple mods running continually updating scripts (e.g. 'player headtracking, RnD, etc.), all of which will stress the game engine regardless of how powerful your rig might be. It's very difficult to keep a load order this size relatively stable for the long term. As a last resort, you might need to consider trimming the load order and starting a new game (since uninstalled mods invariably leave orphan junk in the save games). Edited January 31, 2013 by ripple Link to comment Share on other sites More sharing options...
gamefever Posted January 31, 2013 Share Posted January 31, 2013 mm_BeluaSanguinareRevisitedVampireRace.esp Active MM_BeluaSangunaireRevisited.esp Active mm_BeluaSanguinareRevisitedDialogueFixes.esp Active mm_BeluaSanguinareRevisitedLootTables.esp Active mm_BeluaSanguinareRevisitedRefuge.esp Active mm_BeluaSanguinareRevisitedDGCompatibility.esp ActiveThis mod here -Great mod by the way I'm tempted to just play this one mod on a fresh install it's that game changing, but that also means it's enough on it's own. Will make constant checks and call functions-your probably better off playing a Vanilla Race-You should'nt run any other script mods next to this one. Your load order is huge, HUGE, very Huge Not in a good way either.Like huge messy hair, time to trim the hedge rows, go outside and mow that grass it's a jungle Huge. Most new modders don't realize that we really can't run everything on the computer at the same time. Link to comment Share on other sites More sharing options...
Shady_Sam Posted January 31, 2013 Author Share Posted January 31, 2013 (edited) mm_BeluaSanguinareRevisitedVampireRace.esp Active MM_BeluaSangunaireRevisited.esp Active mm_BeluaSanguinareRevisitedDialogueFixes.esp Active mm_BeluaSanguinareRevisitedLootTables.esp Active mm_BeluaSanguinareRevisitedRefuge.esp Active mm_BeluaSanguinareRevisitedDGCompatibility.esp ActiveThis mod here -Great mod by the way I'm tempted to just play this one mod on a fresh install it's that game changing, but that also means it's enough on it's own. Will make constant checks and call functions-your probably better off playing a Vanilla Race-You should'nt run any other script mods next to this one. Your load order is huge, HUGE, very Huge Not in a good way either.Like huge messy hair, time to trim the hedge rows, go outside and mow that grass it's a jungle Huge. Most new modders don't realize that we really can't run everything on the computer at the same time. Yes, it is a great mod. I'm aware of how mods function, having modded quite a bit in Oblivion, especially script heavy ones like MM's. I've had about the same sized load order for a while now, my rig can handle it pretty easily. I try to make a policy for every mod I install, I uninstall another. That said, I did go through and get rid of some weapon/armor mods a while back, (and am continuing to do so once I figure out how to proceed safely) and I think that actually caused the problem since I did some investigation and the particular script I'm having trouble with (ATTBase) actually is part of Armed to the Teeth. I started a fresh game, but that didn't seem to help too much, getting the same error in the papyrus logs, except now it has a Crimson Blood related error every now and again, but that one was easily fixed in the CK. Edited January 31, 2013 by Shady_Sam Link to comment Share on other sites More sharing options...
gamefever Posted January 31, 2013 Share Posted January 31, 2013 The trouble is that scripted mods are more sophisticated than back in Oblivion.-Skyrim uses Papyrus, which best way to think of it is a seperate entity from the game engine.-Papyrus doesn't use the RAM it uses the Read/Write portion of your hard drive the same as your textures.-The Read/Write is much slower than RAM.-When I say Read/Write is responsible for fetching textures I mean just that, it's the pizza delivor boy. It brings the textures to your Video Crad. So the issue is you have too much strain on the delivory boy.-Instead of a few pizza's he has to delivory all of the pizza becuase half the staff called out sick. Link to comment Share on other sites More sharing options...
Shady_Sam Posted January 31, 2013 Author Share Posted January 31, 2013 Oh, okay. That's an interesting way to put it. But still, I haven't had any problems with this load order for the past 4-5 months (with the exception of Open Cities) and now out of the blue I'm just getting CTDs trying to open a door into Windhelm or wherever. Anyway, I think I may have fixed it, I'm still testing but so far I haven't encountered any CTDs. Link to comment Share on other sites More sharing options...
gamefever Posted January 31, 2013 Share Posted January 31, 2013 ROL does not work with COL there's a few more in there. It's entirely possible to play the game, off and on and think hey it works fine. Realistic Lighting Overhaul - Major City Interiors.esp ActiveThis here would be something I'd take a look at. you mentioned crashes entering cities so all mods that have to with a city are what you look at. Link to comment Share on other sites More sharing options...
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