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CTDing in the same areas over and over.


Shady_Sam

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Hey guys I've been having a problem with CTDing in somewhat random places over and over again. It seems like if I ever find a way out of that particular area it becomes forever afterward a "no go zone". I've looked at the logs and found something interesting, the whole thing is peppered with this particular line (it's also the last entry in the log, leading me to believe that it is indeed the culprit).

 

[01/29/2013 - 05:32:57PM] warning: Property W1 on script ATTBase attached to Item 1 in container  (0001B747) cannot be initialized because the script no longer contains that property

 

The form number changes for each warning. I don't really know what to do in this situation, since I have no idea what mod uses the script ATTBase it makes it almost impossible to troubleshoot. At first I thought it might be AttT causing the problems, but I reinstalled it and the problem still persists.

Edited by Shady_Sam
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That looks to be a base game script. It may just be one of the many debug messages not commented out.

 

Can you post your BOSS log? Maybe someone will recognize something.

Edited by ripple
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Skyrim.esm Active

Update.esm Active

Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Dawnguard.esm Active

Contains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

RaceCompatibility.esm Active

AmethystHollowsMaster.esm Active

ArmedttTeeth.esm Active

ClimatesOfTamriel.esm Active

JSwords.esm Active

Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

SkyMoMod.esm Active

SPIKE.esm Active

WARZONES - Civil Unrest.esm Active

Contains dirty edits: 66 ITM, 1 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

brawlbug-plugin.esp Active

Note: Obsolete. Use Brawl Bugs CE

Magnus100.esp Active

Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

Chesko_Frostfall.esp Active

RevampedExteriorFog.esp Active

Supreme Fog.esp Active

Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Supreme Storms.esp Active

Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Realistic Lighting Overhaul - Illuminated Spells.esp Active

Realistic Lighting Overhaul - Major City Interiors.esp Active

ClimatesOfTamriel-Dungeons&Interiors.esp Active

PersonalizedMusic_v5.0.esp Active

StaticMeshImprovementMod.esp Active

BooksBooksBooks.esp Active

Chesko_WearableLantern.esp Active

UnlimitedBookshelves.esp Active

Occupy Skyrim.esp Active

SabreFurBag.esp Active

ScenicCarriages.esp

skyBirds - Airborne Perching Birds.esp Active

Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Convenient Horses.esp Active

Character Creation Overhaul.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

Ket_3DLoadscreens.esp Active

war zone fix.esp Active

SkyUI.esp Active

iHUD.esp Active

AttTWeapons 1.esp Active

AttTWeapons 2.esp Active

AttTWeapons 3.esp Active

Avatar of Baltazar.esp Active

Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

battleflute.esp Active

Cloaks.esp Active

Cloaks - No Imperial.esp Active

Note: Use only one cloaks*esp

1nivWICCloaks.esp

Bash Tag suggestion(s): {{BASH: Relev}}

Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.

Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.

Evil MasterMind Armor.esp Active

Frostmourne v.1.3 unenchanted version.esp Active

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Insanity's Umbra Sword.esp Active

AttTJSwords.esp Active

Masters of Death - Sicarius Armor (Standalone).esp

Ritual Armor of Boethiah.esp Active

Siege Bow & Backpacks.esp Active

skyforgedShields.esp Active

theRoadstrokersRoyalElvenSet.esp

warmagearmor.esp Active

mm_BeluaSanguinareRevisitedVampireRace.esp Active

MM_BeluaSangunaireRevisited.esp Active

mm_BeluaSanguinareRevisitedDialogueFixes.esp Active

mm_BeluaSanguinareRevisitedLootTables.esp Active

mm_BeluaSanguinareRevisitedRefuge.esp Active

mm_BeluaSanguinareRevisitedDGCompatibility.esp Active

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

AmethystHollowsUpdate.esp Active

DA_Skyship.esp Active

RayeksEnd.esp Active

Run For Your Lives.esp Active

ArchmageTolfdir.esp Active

Auriels_Arrows.esp Active

Contains dirty edits: 5 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

CCO - Oblivion Carry Weights.esp Active

CCO - Permanent Birthsigns.esp Active

Contains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Guard Dialogue Overhaul.esp Active

Headtracking.esp Active

Immersive Weapons.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

Populated Cities 2.esp Active

Contains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Open Cities Skyrim.esp Active

OCS + Hearthfire Patch.esp Active

dD - Realistic Ragdoll Force - Reduced.esp

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

dD - Realistic Ragdoll Force - Medium.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

RealisticNeedsandDiseases.esp Active

RND_Dawnguard-Patch.esp Active

RND_HearthFires-Patch.esp Active

Apocalypse - The Spell Package.esp Active

SSAPBWK.esp Active

DragonFire.esp

DeadlySpellImpacts.esp Active

Dismiss Summons.esp Active

dovahkiinrelax.esp Active

Mighty Magick - Alteration.esp Active

Mighty Magick - Alteration Extras.esp Active

Mighty Magick - Conjuration.esp Active

Mighty Magick - Conjuration Extras.esp Active

Mighty Magick - Destruction.esp Active

Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Mighty Magick - Dual Casting.esp Active

Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp Active

Mighty Magick - Illusion.esp Active

Mighty Magick - Illusion Extras.esp Active

Mighty Magick - Restoration.esp Active

Mighty Magick - Restoration Extras.esp Active

Mighty Magick - Scaling.esp Active

ForgottenMagic.esp Active

SeeYouSleepByMadmole.esp Active

DeadlyCombat.esp Active

DeadlyCombat_HardcoreDamage.esp Active

DeadlyCombat_GiantsAIFix.esp Active

DeadlyCombat_UnarmedFix.esp Active

DeadlyCombat_NoAttackDistance.esp Active

Dual Wield Parrying_ScriptDragon.esp Active

Note: Use only one Dual Wield Parrying*.esp

The Dance of Death.esp Active

Warning: Dawnguard detected. Use The Dance of Death - Dawnguard Edition.esp instead.

TKcombat.esp Active

CCO - Dynamic Skill Progression.esp Active

Crimson Tide - Blood.esp Active

vDynamicDifficulty.esp Active

Vampirelordroyal.esp Active

Contains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

dD-No Spinning Death Animation.esp Active

FlansEyesForSkrim.esp Active

Atvir.esp Active

blaze of eventide.esp Active

AmazingFollowerTweaks.esp Active

Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Alternate Start - Live Another Life.esp Active

CCO - Diverse Races And Genders.esp Active

ethereal_elven_overhaul.esp Active

Chesko_LevelUp.esp Active

Different Invisibility Effects plus Eyes Fix - Chameleon Version.esp Active

WATER.esp Active

RND_Water-Patch.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active

Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

WetandCold.esp Active

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BOSS has informed you of a number of issues with your load order, so you need to take care of them:

 

1) cleaning: download TES5Edit from that link, follow the instructions, and clean the esp's and esm's flagged by BOSS as containing 'dirty edits.

 

2)

JSwords.esm Active

Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

 

Make sure you download the updated fix patch for Jaysus Swords (error records contained in oudated mods like this can cause CTDs).

 

3) You are missing the compatibility patch for WiC and CoS:

 

1nivWICCloaks.esp

Bash Tag suggestion(s): {{BASH: Relev}}

Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.

Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files.

 

4) While you are at it, you will need to download Wrye Bash and use it to merge the conflicting leveled lists from the cloak mods into a Bashed Patch.

 

5)

brawlbug-plugin.esp Active

Note: Obsolete. Use Brawl Bugs CE

 

You need to make sure all of your mods are updated, not just this one (because BOSS may not be aware of other mods which have updated if there was no name change to the plugin).

 

Aside from these issues, you are using a lot of mods, and many of them are 'big mods' with many edits or adds more spawns and/or spawn points to the game (e.g. Warzones, etc.), multiple mods running continually updating scripts (e.g. 'player headtracking, RnD, etc.), all of which will stress the game engine regardless of how powerful your rig might be. It's very difficult to keep a load order this size relatively stable for the long term. As a last resort, you might need to consider trimming the load order and starting a new game (since uninstalled mods invariably leave orphan junk in the save games).

Edited by ripple
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mm_BeluaSanguinareRevisitedVampireRace.esp Active

MM_BeluaSangunaireRevisited.esp Active

mm_BeluaSanguinareRevisitedDialogueFixes.esp Active

mm_BeluaSanguinareRevisitedLootTables.esp Active

mm_BeluaSanguinareRevisitedRefuge.esp Active

mm_BeluaSanguinareRevisitedDGCompatibility.esp Active

This mod here

-Great mod by the way I'm tempted to just play this one mod on a fresh install it's that game changing, but that also means it's enough on it's own.

 

Will make constant checks and call functions

-your probably better off playing a Vanilla Race

-You should'nt run any other script mods next to this one.

 

Your load order is huge, HUGE, very Huge

 

Not in a good way either.

Like huge messy hair, time to trim the hedge rows, go outside and mow that grass it's a jungle Huge.

 

Most new modders don't realize that we really can't run everything on the computer at the same time.

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mm_BeluaSanguinareRevisitedVampireRace.esp Active

MM_BeluaSangunaireRevisited.esp Active

mm_BeluaSanguinareRevisitedDialogueFixes.esp Active

mm_BeluaSanguinareRevisitedLootTables.esp Active

mm_BeluaSanguinareRevisitedRefuge.esp Active

mm_BeluaSanguinareRevisitedDGCompatibility.esp Active

This mod here

-Great mod by the way I'm tempted to just play this one mod on a fresh install it's that game changing, but that also means it's enough on it's own.

 

Will make constant checks and call functions

-your probably better off playing a Vanilla Race

-You should'nt run any other script mods next to this one.

 

Your load order is huge, HUGE, very Huge

 

Not in a good way either.

Like huge messy hair, time to trim the hedge rows, go outside and mow that grass it's a jungle Huge.

 

Most new modders don't realize that we really can't run everything on the computer at the same time.

 

Yes, it is a great mod. I'm aware of how mods function, having modded quite a bit in Oblivion, especially script heavy ones like MM's. I've had about the same sized load order for a while now, my rig can handle it pretty easily. I try to make a policy for every mod I install, I uninstall another. That said, I did go through and get rid of some weapon/armor mods a while back, (and am continuing to do so once I figure out how to proceed safely) and I think that actually caused the problem since I did some investigation and the particular script I'm having trouble with (ATTBase) actually is part of Armed to the Teeth.

 

I started a fresh game, but that didn't seem to help too much, getting the same error in the papyrus logs, except now it has a Crimson Blood related error every now and again, but that one was easily fixed in the CK.

Edited by Shady_Sam
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The trouble is that scripted mods are more sophisticated than back in Oblivion.

-Skyrim uses Papyrus, which best way to think of it is a seperate entity from the game engine.

-Papyrus doesn't use the RAM it uses the Read/Write portion of your hard drive the same as your textures.

-The Read/Write is much slower than RAM.

-When I say Read/Write is responsible for fetching textures I mean just that, it's the pizza delivor boy. It brings the textures to your Video Crad.

 

So the issue is you have too much strain on the delivory boy.

-Instead of a few pizza's he has to delivory all of the pizza becuase half the staff called out sick.

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Oh, okay. That's an interesting way to put it. But still, I haven't had any problems with this load order for the past 4-5 months (with the exception of Open Cities) and now out of the blue I'm just getting CTDs trying to open a door into Windhelm or wherever. Anyway, I think I may have fixed it, I'm still testing but so far I haven't encountered any CTDs.
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ROL

does not work with

COL

 

there's a few more in there.

 

It's entirely possible to play the game, off and on and think hey it works fine.

 

Realistic Lighting Overhaul - Major City Interiors.esp Active

This here would be something I'd take a look at. you mentioned crashes entering cities so all mods that have to with a city are what you look at.

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