ar13 Posted December 20, 2008 Share Posted December 20, 2008 See here: http://www.finhosting.fi/~fallout/cgi-bin/...B.pl?board=ar13 Revised, expanded and tested 1/31/09. Link to comment Share on other sites More sharing options...
jaysus Posted December 20, 2008 Share Posted December 20, 2008 nice guide :) still its kinda annoying to make all these dialogues x_X Link to comment Share on other sites More sharing options...
ar13 Posted December 20, 2008 Author Share Posted December 20, 2008 still its kinda annoying to make all these dialogues x_XYes. Yes it is. Link to comment Share on other sites More sharing options...
dysolis Posted December 20, 2008 Share Posted December 20, 2008 Dude your the coolest :thanks: Link to comment Share on other sites More sharing options...
Irontaxi Posted December 20, 2008 Share Posted December 20, 2008 cheers..bookmarked will be useful Link to comment Share on other sites More sharing options...
Spidergod Posted December 20, 2008 Share Posted December 20, 2008 Yea man, thanks for the time put into this, sure helped me make sense of what I am supposed to be doing. Link to comment Share on other sites More sharing options...
jmayor Posted December 21, 2008 Share Posted December 21, 2008 I'm having a problem with this..it's real clear till you get the the AI Packages..where you tell us to add the FollowersStarPaladinCross*** and change them to our own ID...you say to point to the *Hired...there is no clear selection for that...only option I get is to point to a reference..which I do in the Cell View to my new NPC...but nowhere to add the ***Hired part. can you clarify this please..I've been messing with it but keep getting nothing but errors.. great guide up to that point...but then it goes to (sorry) unclear directions EDIT: where it becomes unclear is where you talk about what to change the "Conditions" to... thanks Link to comment Share on other sites More sharing options...
ar13 Posted December 21, 2008 Author Share Posted December 21, 2008 In the Condition Item dialog, change the Condition Function to GetSCriptVariable, then click the Function Parameters button. In the Select Function Parameters dialog, click the Target button, which brings up the Choose Reference dialog. Here you can either click Select Reference in Render Window and double-click on your follower, or select the cell and then your follower's reference. This should bring you back to the Select Function Parameters dialog, and the button that used to say Target should now say something like "Selected Ref: 'MikaSniperREF' (010022E6)". At this point the Parameter 2 Variable Name dropdown should have a list of the script variables you added in your version of MikaSniperSCRIPT. There it is. Link to comment Share on other sites More sharing options...
Ironcossack Posted December 22, 2008 Share Posted December 22, 2008 Having problems getting the game to recognise dialogue and actually be able to hire my own Custom NPC, I've done as the guide says and copied/edited the various INFO for the dialogue but when I got up to my NPC the only thing that comes up is 'Talk to Pinchy' and when I click E, there's no response, any idea what I could be doing wrong? Link to comment Share on other sites More sharing options...
ar13 Posted December 22, 2008 Author Share Posted December 22, 2008 Did you add Pinchy to NPCFollowersLIST? Link to comment Share on other sites More sharing options...
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