StarMystyk Posted January 30, 2009 Share Posted January 30, 2009 It still doesn't explain why it doesn't work for everyone. Yes I copied the instructions exactly. I'm no newbie to companion making, nor mods in general. Those few who have no problems obviously have fixed it themselves. Your instructions are incomplete. Using SPC for a 'base' isn't really the best choice. So, due to lack of support I have used someone else's companion mod for a base. One that adds its own dialogue, and has no scripting errors, so I have no problems, now, copying and editing to suit. If your idea of 'help' is to blame the end user instead of trying to, I dunno help, then writing tutorials probably isn't a good idea. :verymad: Link to comment Share on other sites More sharing options...
ar13 Posted January 30, 2009 Author Share Posted January 30, 2009 If your idea of 'help' is to blame the end user instead of trying to, I dunno help, then writing tutorials probably isn't a good idea.Ony one person has sent me a mod to review, and he made mistakes. It's no big deal. I made them, Loxy made them, FO3Phalanx made them, and I imagine everybody with a follower mod made them. Seriously, a large part of programming, and in my experience modding, is identifying and dealing with mistakes. I don't see how that's blaming the end user. :verymad:Well, that just makes me sad. Even if, as you say, it's incomplete, I get you 95% of the way there, and now it's my fault. I will probably take your advice, though. I was just trying to get the ball rolling, and get some knowledge out there that we could all build on, but no one's* helping. I'm juggling two jobs, my own mod, a new computer, this tutorial, and what I used to call my personal life. If I can cut something out with the side bonus that I get flamed less on the internets, that's a win-win situation.---Apologies to Cipscis and Tarrant, who I forgot.---Guide revised for clarity, expanded and tested Jan 31. Link to comment Share on other sites More sharing options...
kerpizzle Posted February 7, 2009 Share Posted February 7, 2009 Edit: Holy damn, I'm a genius, I ACTUALLY GOT IT BY MYSELF.I added the Marcusg Script in the script section of the Traits tab of the main NPC editor.Now I have plenty of options, however, if I encounter another snag, I'll be back. Edit2:...And now I'm stuck again, that was quick. Hey, Im having a problem, hopefully you can help me out? AI Packages conditions step:"On the package's Conditions tab, double-click on the first condition (GetIsID). Click the button that says "NPC: StarPaladinCross", which will bring up a list of the game's NPCs. Select yours here. (You can type the first few letters to get close to your follower's ID.) Hit OK to save the Condition Item." I have no real idea what to do here.Where is the "first condition"? (GetIsID) Link to comment Share on other sites More sharing options...
Loxy38 Posted May 3, 2009 Share Posted May 3, 2009 Alex mate. Can you please PM me or read your mails :) Thanks. Link to comment Share on other sites More sharing options...
forge229 Posted January 3, 2012 Share Posted January 3, 2012 link doesnt work. :wallbash: Link to comment Share on other sites More sharing options...
ginkarasu Posted August 28, 2013 Share Posted August 28, 2013 Is there another or a new working link? Link to comment Share on other sites More sharing options...
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