janosbiro Posted August 11, 2020 Share Posted August 11, 2020 There's an observable trend in games today towards a more action-oriented mechanic. I would like to see more mods that counteract this trend, by creating more meaningful combat mechanics, with less enemies, and options for those who want to focus on discovery and narrative, not combat. Any tips on how to do it, say, for Fallout 4? Is it possible to do it for games like Batman Arkham series? Link to comment Share on other sites More sharing options...
Striker879 Posted August 11, 2020 Share Posted August 11, 2020 (edited) There's an observable trend in games today towards a more action-oriented mechanic. I would like to see more mods that counteract this trend, by creating more meaningful combat mechanics, with less enemies, and options for those who want to focus on discovery and narrative, not combat. Any tips on how to do it, say, for Fallout 4? Is it possible to do it for games like Batman Arkham series? You may want to post this question in the Fallout 4 forums. In Oblivion I have assembled a suite of mods that allow me to "resolve" combat without killing the enemy NPC when I choose (plus utilising abilities from the vanilla game that many don't both to explore). Edited August 11, 2020 by Striker879 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now