Felson Posted January 30, 2013 Share Posted January 30, 2013 I am trying to cause a script start a dialogue with an actor. I think this should be possible since Guards and Courier will both start conversations with you. Before anyone says it, I did try Google first. It could be that I just don't know what I should be searcing for. Link to comment Share on other sites More sharing options...
Felson Posted January 31, 2013 Author Share Posted January 31, 2013 Found my answer. Just encase anyone else can't find the answer to this, I am posting it. Really was a noob answer though. 1) Create "Talking Activator"2) place activator in a cell somewhere3) Create a quest+Dialogue and restrict dialgue to only effect your talking activator. (Most tedious part)4) Create your script, adding your talking activator as an objectreference property5) Add objectreference.activate(game.getplayer()) to your script. Link to comment Share on other sites More sharing options...
Recommended Posts