Keradiin36 Posted August 13, 2020 Share Posted August 13, 2020 I have been messing around with outfit studio to edit the mesh/textures of mod armors for my own use and have gotten fairly decent at it, even done a few mashups of different armor mods for personal use. However, there is something i am curious about, i have a mod which adds geta, a type of wooden sandal, now when my character walks/runs the back of the geta sticks to the heel, now to get to the point; Is it possible to edit the nif file so that the geta stays straight and has the back of the shoe not follow the heel while walking, and if it is, how i could actually get this to happen, i assume it has something to with the bone weights, fyi there are six bones in this nif file (toe,feet, calf for both feet). so if there is any advice or direction to pull something like this off, i'd be grateful and if it's not at all possible i'd rather know now then spend time trying to get something that the technicalities of the engine won't allow, it's just something small i want to try doing and not overly important to me. either way, thanks for reading Link to comment Share on other sites More sharing options...
Hanaisse Posted August 14, 2020 Share Posted August 14, 2020 You could try repainting the weights of the "foot" bone so it's at its lowest possible weight (dark blue) all along the geta. That way its at least weighted to something and should barely move when the foot actually moves. Link to comment Share on other sites More sharing options...
Keradiin36 Posted August 14, 2020 Author Share Posted August 14, 2020 Thanks for the response, i'll give that a go (i back up all my nifs before ingame testing anyway, so i wont bork anything permanently) and just so i have clarity, i take it your suggestion means i select the geta parts in the meshes tab and then go to the bones tab and select the " foot" bones and paint on those? Link to comment Share on other sites More sharing options...
Hanaisse Posted August 14, 2020 Share Posted August 14, 2020 Yes, that is what I mean. Link to comment Share on other sites More sharing options...
Keradiin36 Posted August 15, 2020 Author Share Posted August 15, 2020 Just a quick reply, worked perfectly thank you, except i did it slightly different, i used the toe bone instead of the foot bones on all meshes, and removed weightings for the other bones on the meshes and now in game it works exactly how i wanted, so again thanks for the advice, helped me learn a bit more the weight element as well. Link to comment Share on other sites More sharing options...
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