trilioth Posted January 31, 2013 Share Posted January 31, 2013 Other than the potential to have your changes overwritten by mods further down in the load order are there any potentially serious repercussions to editing NPCs who are not tied to any quests? Are there any potential problems with moving actor markers for NPC leveled lists? I understand that placing NPCs so that they could spawn nearby and possibly kill quest related NPCs would not be a good idea. I am just wondering if moving Actor Markers or Placed NPCs in the GECK could cause any other problems for potential users. One thing I could think of is that a script or some other kind of game setting is specifically searching for a referenced NPC in a particular cell, but that is not the kind of thing I want to do. Here's an example. Let's say I wanted to move the actor markers that are located in front of the house Hunter's Farm across the road south by southwest or change them so that they no longer respawn. Let's say I wanted to choose specific locations and make it so that the player could clear the area permanently. What would be would the cleanest way to go about doing that? I wanted to check with community about this before I dove head first in hours of work only to find out later that my mod is causing people problems. Thanks in advance for any advice, information or tips. Link to comment Share on other sites More sharing options...
luthienanarion Posted January 31, 2013 Share Posted January 31, 2013 As long as you don't ever delete anything, changing and moving things around is what modding is all about. There's always the chance that someone will override your changes, and people WILL let you know if there's an incompatibility with some other mod they use. Link to comment Share on other sites More sharing options...
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