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Vanilla Non-Quest NPCs and NPC Leveled Lists


trilioth

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Other than the potential to have your changes overwritten by mods further down in the load order are there any potentially serious repercussions to editing NPCs who are not tied to any quests?

 

Are there any potential problems with moving actor markers for NPC leveled lists?

 

I understand that placing NPCs so that they could spawn nearby and possibly kill quest related NPCs would not be a good idea. I am just wondering if moving Actor Markers or Placed NPCs in the GECK could cause any other problems for potential users. One thing I could think of is that a script or some other kind of game setting is specifically searching for a referenced NPC in a particular cell, but that is not the kind of thing I want to do.

 

Here's an example. Let's say I wanted to move the actor markers that are located in front of the house Hunter's Farm across the road south by southwest or change them so that they no longer respawn.

 

Let's say I wanted to choose specific locations and make it so that the player could clear the area permanently. What would be would the cleanest way to go about doing that?

 

I wanted to check with community about this before I dove head first in hours of work only to find out later that my mod is causing people problems. Thanks in advance for any advice, information or tips.

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