fraxanofnexus Posted August 14, 2020 Share Posted August 14, 2020 I have created custom DDS textures using Gimp to test yellow lines marking on a road. Everything works ok, apart from the fact that the color on the yellow lines bleeds out in a blocky way into the rest of the roadfor some reason. Please see attached file for reference. I saved the Diffuse Texture as DXT1 (No Alpha) and the Normal Map as DXT5, and generated mipmaps on both. Whatever I do, with various compression formats, it doesn't seem to affect anything. Please help! Link to comment Share on other sites More sharing options...
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