MofoMojo Posted January 31, 2013 Share Posted January 31, 2013 (edited) I want to be able to tell key bindings via script. i.e. so that I don't have to rely on the user. What will happen in my case is I want to know what key the jump key is bound too. I'll then use RegisterForKey using the appropriate key. The next time they jump it will trigger event keydown and I will measure the timespan until keyup. If greater than a certain amount, cast a spell. Any help? I'm familiar with the scripting but I've been out of the game since October and having a hard time nailing down whether this can be done. Alternatively, I'm open to ideas on how to read in the Key Bindings some other way, even if manually entered by the user but I am strict to only using Papyrus and SKSE. Thanks! -MM Edited January 31, 2013 by MofoMojo Link to comment Share on other sites More sharing options...
MofoMojo Posted January 31, 2013 Author Share Posted January 31, 2013 I found the answer from MrJack of Bethesda Forums "SKSE's GetMappedKeyfunction is probably what you want. " Link to comment Share on other sites More sharing options...
scrivener07 Posted January 31, 2013 Share Posted January 31, 2013 skyui/mcm has a great way for modders to get and set keybounds https://github.com/schlangster/skyui/wiki Link to comment Share on other sites More sharing options...
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