evilbeefjerky Posted December 20, 2008 Share Posted December 20, 2008 I'm working on a vault mod and I'm experiencing an irritating problem when placing my entrance for it.See I want a more elaborate Vault 8 style entrance so I picked out a spot and cleared all the stones, trees etc. like this: In GECK But when I test it in the game, some of the trees stubbornly remain, like this: In game They don't have any form id in the console and aren't solid (can be walked through, don't block the door) but they're damn ugly and there's seemingly no way to get rid of them since they're already deleted in the .esp. Any tips? Link to comment Share on other sites More sharing options...
Khet Posted December 21, 2008 Share Posted December 21, 2008 Common mistake. Sometimes when mucking around with Exterior cells (especially deleting pre-existing stuffs) you need to right click on the cell in the Cell View window, go to Edit and then check Hand Changed in the first window that pops up (right side). You must do this for ALL exterior cells that you have deleted objects from. I don't believe it matters for interiors. Link to comment Share on other sites More sharing options...
evilbeefjerky Posted December 21, 2008 Author Share Posted December 21, 2008 Well, I tried that, but those two trees refuse to disappear. Did I have to check that option *before* deleting the trees?If so, am I stuck or is there a way to reset wasteland cells? Link to comment Share on other sites More sharing options...
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