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Food Overhaul - Nutrition effecting stats, stamina and leveling


EdjeNoh

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Food is pretty useless in Skyrim. Okay some health can be gained from cooking certain meals, but it's overall value is limited as most will rely on healing spells and health potions. It would be great to have a mod that would somehow create a hunger/satiety meter similar to the exposure level meter that is used in the Frostfall weather mod (an amazing mod for more immersion). Satiety should then have an impact on stamina and recovery rates of stamina (and perhaps health/magicka) and how fast your skills are building (similar to the Well Rested bonuses). This would mean that you would have to think in advance of bringing some cooked meal with you or cook some on the fly if you find a cooking pot. There should definetely be a difference in impact for eating raw and cooked foods, so that it is worth it to cook some meals and bring them with you before you head out on a quest.

 

Additionally, eating different kinds of foods could make you more leaner and faster, whereas other foods might make you slower and more muscular. The different foods could also have an impact on how fast a certain skill progresses (say you eat a lot of greens most of the time you gain more progress in magic skills, whereas eating more meat will make you progress faster in wielding one- or two- handed weapons).

 

I currently have only experience in creating simple mods that create new worldspaces and simple quests so I would have no idea how to go about creating something like this, but I though it would be a great idea for a mod as the foods currently aren't engaged very well into playing Skyrim.

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