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Suffering from Slow Scripts (and CTDs)


Kohdi

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Hey all,

 

I've recently been having issues with certain game scripts, both vanilla and mod-added, taking a very long time to start or failing completely, as well as apparently random CTDs. The scripts range from city carriages to absorbing dragon souls to flying the Dev Aveza airship, yet curiously scripts used in questlines do not seem to be affected. CTDs only seem to occur in outdoor areas or when transitioning between an indoor/city to the Tamriel worldspace. As far as I know my mod list is clean and up-to-date, but just in case there's an issue I've overlooked, here it is -

Skyrim.esm
Update.esm
JSwords.esm
KohdiReachwindEyrie-Vera.esm
RaceCompatibility.esm
ApachiiHair.esm
Unofficial Skyrim Patch.esp
SkyUI.esp
SkyrimURWL.esp
WATER.esp
Better Dynamic Snow.esp
ShootingStars.esp
mintylightningmod.esp
Supreme Storms.esp
Chesko_LoreBasedLoadingScreens.esp
RaceMenu.esp
Brawl Bugs CE.esp
Bardfix.esp
Auto Unequip Arrows.esp
No Helmets Required.esp
FA Guard Helmet.esp
Headtracking.esp
Footprints.esp
BFSEffects.esp
dD - Enhanced Blood Main.esp
UnlimitedBookshelves.esp
FollowerWander2.esp
KohdiNoBowsFollowers.esp
Guard Dialogue Overhaul.esp
Convenient Horses.esp
Legendary Gauldur Amulet.esp
KohdiReducedFalmerWeapons.esp
DaedricShieldHiResFix.esp
Tamriel Compendium.esp
KohdiAkaviriArmaments.esp
WeaponsOf3E.esp
ThalmorStandalone.esp
JSwordsDistributionBalancePlugin.esp
Andragorn's Armoury.esp
Andragorn_Weapons.esp
isilnarsil.esp
Cloaks.esp
Insanity's Sorrow.esp
Insanity's Pale Blade.esp
ScoutArmor.esp
KohdiDibellasGift.esp
Evil MasterMind Armor.esp
KohdiPants.esp
ApotheusLightArmor_by_GuitunScarfin.esp
DK_Armor_By_Hothtrooper44.esp
KohdiRelicsOfAntajhor.esp
Skyrim Flora Overhaul.esp
Shrine of Azura LOD Fix.esp
StaticMeshImprovementMod.esp
WhiteRunExpInt.esp
KohdiRoadsideRuins.esp
KohdiReachwindEyrie.esp
DA_Skyship.esp
EnhancedLightsandFX.esp
dagi_raht_race.esp
ActionPoser.esp
FNISspells.esp
PinupsMen.esp
Pupetteer Master.esp
WetandCold.esp
skyBirds - Airborne Perching Birds.esp
Automatic Variants.esp

As you can see these are all fairly well-known mods, and I can be sure that the ones under my own prefix are as clean as whistles.

 

I also run ENB v0.113, a bit old but the only version supported by my favorite obsolete config. This has run fine for a very long time, though, so I doubt it has anything to do with this.

 

Now, as for what I've changed recently which could provoke such a hiccup, I am having difficulties locating the cause. I haven't installed any overhaul-type mods for a long time, but I did recently clean out my data/scripts folder of old, unused scripts from past mods which I feared may have been plugging up my savegame (I should mention that I'm a fully-manual installer). I made very sure that none of the removed scripts were those needed by my current mods. Another new thing I've done is setting up a Windows backup, which originally contained my savegame folder in its list. I thought the Windows indexing might be introducing errors into the files as they were written, but removing the folder from my backup list has had only minimal success. Also, there was an odd glitch with the NMM which I had open, and after I had deactivated a few mods I deleted their files from my data folder without closing NMM. This made the game crash on startup, but putting back the deleted .esp files, even when deactivated, seemed to fix this. I know these are very different problems, but I'm just trying to figure out what I did recently which might have any effect on the game.

 

Sorry to ramble, but I'm at a loss as for what to do. It's very frustrating to have crashes which happen spontaneously and without any documentation, leaving me grasping in the dark to find what really caused it. I greatly appreciate any replies to this (especially the helpful ones), and I sincerely hope someone can find a bit of insight which has passed me by.

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Can you post your BOSS log? I know you said you've cleaned the esp's in your load order, etc., but it never hurts to have someone double check the messages and see if there is something not recognized by BOSS (aside for your own custom made plugins).

 

Also, have you tried starting a new game? If you've removed mods and continued with current save games, a lot of things could have been baked into those save games (papyrus scripts, for instance) which generates the issues and anomalies reported.

 

Just notice something.

 

WeaponsOf3E.esp

 

I do believe support for Weapons of the Third Era haven been discontinued, and is now superseded by the MOS edition and also integrated into 'Immersive Weapons.' Still like to see BOSS log though.

Edited by ripple
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It embarrasses me to ask, but where would I find my BOSS log?

 

I haven't tried a new savegame, only because it's such a pain to recreate a character with my preferred stats from scratch, though as the problem continues I have been giving it some thought. My present character is fairly new, however, or rather I've done little with it, it's more just for walking around and doing the occasional dungeon raid.

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When you run BOSS, it should generate a log in html or txt format. If it doesn't, run BOSS GUI.exe instead of BOSS.exe, and you can select the output format.

 

Starting a new game is probably a last resort but if you've uninstalled a number of script mods then it's probably the best solution. Right now, there is no way to truly clean save games in Skyrim. Cell reset will not remove papyrus scripts and even scripts using quest alias and stop script commands will leave something behind. A common reaction to game stability issues is to remove mods, but removing such mods often exacerbate the problem that only starting a new fresh game can resolve.

Edited by ripple
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Okay, got the log, but I can't post it to the forum without it becoming a mess of formatting. Luckily it's very easy to read, and there are several mods I've marked to delete or update. Thanks for turning me on to this program, I'll let you know how the game runs after fixing.
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Here's another try -

 

 

 

 

 

 

  • Skyrim.esm Active
  • Update.esm Active

    [*]ApachiiHair.esm Active[*]RaceCompatibility.esm Active[*]AP Skyrim.esm Active

    • Note: Obsolete. Update to the latest version. (The esm version produces a massive conflict error which can result in having no dialog.)

    [*]JSwords.esm Active

    • Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

    [*]TravellersOfSkyrim.esm[*]HighResTexturePack01.esp[*]HighResTexturePack02.esp[*]Bardfix.esp Active

    • Error: Delete. Already included in Unofficial Skyrim Patch.esp

    [*]brawlbug-plugin.esp

    [*]Brawl Bugs CE.esp Active[*]DaedricShieldHiResFix.esp Active[*]Shrine of Azura LOD Fix.esp Active

    • Error: Delete. Already included in Unofficial Skyrim Patch.esp

    [*]Unofficial Skyrim Patch.esp Active

    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    [*]Better Dynamic Snow.esp Active

    [*]Supreme Fog.esp[*]Supreme Storms.esp Active[*]EnhancedLightsandFX.esp Active[*]Warmer Magic Lights v2 - White - Big.esp

    • Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

    [*]mintylightningmod.esp Active[*]SkyrimURWL.esp Active[*]StaticMeshImprovementMod.esp Active[*]UnlimitedBookshelves.esp Active[*]Pupetteer Master.esp Active[*]SabreFurBag.esp[*]ShootingStars.esp Active[*]skyBirds - Airborne Perching Birds.esp Active

    [*]Skyrim Flora Overhaul.esp Active[*]Tamriel Compendium.esp Active

    • Bash Tag suggestion(s): {{BASH: Relev}}

    [*]TravellersOfSkyrim - Vanilla.esp[*]Convenient Horses.esp Active[*]Auto Unequip Arrows.esp Active[*]Chesko_LoreBasedLoadingScreens.esp Active[*]Footprints.esp Active[*]WetandCold.esp Active[*]SkyUI.esp Active[*]Andragorn's Armoury.esp Active[*]Andragorn_Weapons.esp Active[*]ApotheusLightArmor_by_GuitunScarfin.esp Active[*]Cloaks.esp Active[*]DK_Armor_By_Hothtrooper44.esp Active[*]DragonBoneWeaponsComplete.esp[*]Evil MasterMind Armor.esp Active[*]Insanity's Pale Blade.esp Active[*]Insanity's Sorrow.esp Active[*]isilnarsil.esp Active[*]JSwordsDistributionBalancePlugin.esp Active[*]KTAAncientShroudedArmor.esp[*]MorrowindArmor.esp[*]Oriental Weapon&Armor.esp[*]Ritual Armor of Boethiah.esp[*]ScoutArmor.esp Active[*]Song General Armor&weapon.esp[*]TCOSS.esp

    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}

    [*]ThalmorStandalone.esp Active[*]Unexpected Blades.esp[*]WeaponsOf3E.esp Active

    • Warning: Contains unexpected (or out of order) records. A compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)
    • Bash Tag suggestion(s): {{BASH: Relev}}

    [*]Dr_Bandolier.esp[*]calyps-dragonpriestmasks.esp[*]DA_Skyship.esp Active[*]KohdiRoadsideRuins.esp Active[*]Mystic Home.esp[*]Pinewoods Cottage.esp[*]Run For Your Lives.esp[*]Secluded Cottage.esp[*]SBT Smal3.esp[*]SBT Smal1.esp[*]SBT Smal2.esp[*]FA Guard Helmet.esp Active[*]Guard Dialogue Overhaul.esp Active[*]Headtracking.esp Active[*]Legendary Gauldur Amulet.esp Active[*]No Helmets Required.esp Active[*]Riften Bigger Trees.esp

    [*]Slof's Unique Frost.esp[*]dD - Enhanced Blood Main.esp Active

    [*]BFSEffects.esp Active[*]FNISspells.esp Active[*]ActionPoser.esp Active[*]DynamicallyIncreasedWalkSpeed.esp[*]PinupsMen.esp Active[*]Sit Anywhere.esp[*]dagi_raht_race.esp Active[*]FollowerWander2.esp Active[*]WATER.esp Active[*]RaceMenu.esp Active[*]Skyrim Performance MOD.esp[*]Automatic Variants.esp Active

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

 

  • KohdiReachwindEyrie-Vera.esm Active
  • OdemsAdvCraft.esm
  • KohdiAPFix.esp Active
  • KohdiNoBowsFollowers.esp Active
  • KohdiReducedFalmerWeapons.esp Active
  • KohdiAkaviriArmaments.esp Active
  • KohdiDibellasGift.esp Active
  • KohdiPants.esp Active
  • KohdiRelicsOfAntajhor.esp Active
  • OdemsOnihime.esp
  • WhiteRunExpInt.esp Active
  • KohdiReachwindEyrie.esp Active
  • bhabhilon.esp
  • CombatBrutalityMods.esp
  • Survival Mode.esp

 

 

Okay, that worked. The two mods with compatibility patches have been updated, and the two redundant mods have been removed.

Edited by Kohdi
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1) Cleaning: Use TES5Edit to clean the plugins flagged by BOSS as containing 'dirty edits' (instruction and tutorial on the download page if you need it).

 

2) The mods not recognized by BOSS: for your own custom plugins, you can use something like the 'BOSS Userlist Manager' to set custom rules for them, based on if/how they conflict with the other mods in your load order, so that their loading position won't get reset every time you run BOSS. For the other unrecognized mods where you are not entirely sure exactly what they edit, you should use TES5Edit to check out their records, see if they conflict with other esp's in your load order, and decided who should 'win' the load order contest. For that matter, you should use TES5Edit to check and clean your own custom esp's if you haven't (just in case).

 

3) Outdoor CTDs: generally anything that adds more spawns and spawn points to the worldspace will make it more unstable. It's just a limitation of the engine. You don't seem to be using the 'usual culprits' (e.g. warzones, ASIS), so that shouldn't be happening (often). If you still can't fix your outdoor CTDs, you might consider uninstalling mods that edit the worldspace, like Birds of Skyrim.

 

4) If you've removed a lot of mods in the past, especially mods with scripts, you should consider starting a fresh game after the load order maintenance. It's currently the only way to ensure a truly 'clean save.'

Edited by ripple
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OP here's something

 

 

•FNISspells.esp Active

 

From the description pages

FNIS is incompatible with Animated Prostitution - Skyrim after download. According to the AP description, AP can be made FNIS compatible by removing the file "behavior\0_master.hkx", and running the FNIS generator after AP's installation.

 

 

 

•skyBirds - Airborne Perching Birds.esp Active

-These are active AI's don't kid yourself you have an eye candy set up

-so additional AI's are a bad thing

 

You have a lot of scripted mods

 

You also have a lotta eye candy mods

 

You need to think what type of game you want to play and narrow it down to just that.

 

You have several mods that add AI's to the world

Edited by gamefever
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