courtykat Posted August 16, 2020 Share Posted August 16, 2020 I'm trying to fix a mesh that I ported from Oldrim to SSE. It all works fine except for an overwhelming glow that seems to emit from some of the pieces; a glow that doesn't appear to be an issue in the Oldrim version of the mod. Here is a screenshot from the OG author's Oldrim upload: https://imgur.com/gEcOvF5And here are some images of how it looks in my game currently: https://imgur.com/JK0ETA5 https://imgur.com/YAzGAoc I have exhausted every solution I can think of. I tried darkening the normalmaps, environmental maps, cubemaps, and the alphas associated with each; I experimented with the glossiness factor in nifskope; I even messed with my ENB settings to see if it was just a localized issue. I'm at a loss. Does anybody know what could be causing this? I'm not very familiar with editing shader properties so I'm not sure what other settings there are, if any, that I could try and change. Link to comment Share on other sites More sharing options...
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