Teddyholden Posted February 1, 2013 Share Posted February 1, 2013 So I followed Gophers Modding guide on Youtube using only the mods he did in the videos except for DCInteriors being the only mod I added on top. I already have had my game CTD twice when loading into the wastes from inside somewhere with a brand new game only 2-3 hours in. I have put a lot of time in trying to learn load orders, and the specifics of modding, but I am still relatively a noob. I was hoping maybe if I posted my load order here someone could help me out, and double check it for me? Thanks either way The Nexus has helped me tremendously. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmDCInteriors_ComboEdition.esmCINEMATECH.esmImaginatorFO3.espiHUD.esmEVE.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (pulse fix).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espMart's Mutant Mod - Master Menu Module.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espDYNAVISION - Dynamic Lens Effect.espDirectors Chair - Fallout 3.espMerged Patch.esp Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted February 1, 2013 Share Posted February 1, 2013 (edited) del Edited February 1, 2013 by SpartanVOO1 Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted February 1, 2013 Share Posted February 1, 2013 Sort your load-order with BOSS and move thisFO3 Wanderers Edition - AlternateTravel.espafter thisFO3 Wanderers Edition - OptionalRestore Tracers (automatics only).esp(it is stated in FOIP load-order example)Also, I recommend you to look on Blackened and Paradox Ignition The Mergers. Link to comment Share on other sites More sharing options...
Teddyholden Posted February 1, 2013 Author Share Posted February 1, 2013 Sort your load-order with BOSS and move thisFO3 Wanderers Edition - AlternateTravel.espafter thisFO3 Wanderers Edition - OptionalRestore Tracers (automatics only).esp(it is stated in FOIP load-order example)Also, I recommend you to look on Blackened and Paradox Ignition The Mergers. That alternate travel is flagged as Master for some reason even though it is a .esp so I can't move it lower. I just realize I clicked no when it asked me if I wanted to use it though. So I guess I should just go into my Data folder, and delete the esp. I saw those mergers mentioned, but I am kind of weary of switching anything that I got right now. I don't have the best luck with mods, and I fear I would just end up causing myself more problems. The only reason I got this many working together is because I followed Gophers youtube guide exactly over an 8 hour period watching his videos, and copying his every action. Thank you for the help though I will definitely fix that Alternate Travel.esp. Link to comment Share on other sites More sharing options...
Teddyholden Posted February 2, 2013 Author Share Posted February 2, 2013 (edited) DEL Edited February 2, 2013 by Teddyholden Link to comment Share on other sites More sharing options...
Teddyholden Posted February 2, 2013 Author Share Posted February 2, 2013 (edited) Ended up installed the Paradox Ignition Mergers for Eve and Fellout. Also put in the Blackened compatibility patch. I figured since my game was already broken I couldn't make it much worse. I also started a brand new game because I wasn't that far into my other one, and figured it would be more stable to start a brand new game with new mods/patches. ALSO I turned off all auto saving, and will no longer spam quick save like I am accustomed to doing in games like this. Here is my new load order. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmiHUD.esmCINEMATECH.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmFellout-Full.espImaginatorFO3.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.esp (**Now Disabled Because of Blackened.**)Enhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espDYNAVISION - Dynamic Lens Effect.espDirectors Chair - Fallout 3.espMerged Patch.espBlackened FWE + MMM + EVE + Project Beauty.esp If anyone sees anything that I am missing or knows of a better load order please let me know. This is how BOSS set it up, and I'm not sure if anything is worth changing. Like I said I'm a complete noob when it comes to Fallout 3 modding, and there may be obvious mistakes I don't notice. Thanks in advance if anyone checks for me. I guess I should mention I didn't include Blackened in my Merged Patch like I saw Gopher suggested in his Mod Clinic video, and moved my merged patch above it so Blackened would "win". Edited February 3, 2013 by Teddyholden Link to comment Share on other sites More sharing options...
Recommended Posts