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Help Me With My Load Order?


Teddyholden

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So I followed Gophers Modding guide on Youtube using only the mods he did in the videos except for DCInteriors being the only mod I added on top. I already have had my game CTD twice when loading into the wastes from inside somewhere with a brand new game only 2-3 hours in. I have put a lot of time in trying to learn load orders, and the specifics of modding, but I am still relatively a noob. I was hoping maybe if I posted my load order here someone could help me out, and double check it for me? Thanks either way The Nexus has helped me tremendously.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

DCInteriors_ComboEdition.esm

CINEMATECH.esm

ImaginatorFO3.esp

iHUD.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

FO3 Wanderers Edition - Alternate Travel.esp

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Project Beauty.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (pulse fix).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

Mart's Mutant Mod - Master Menu Module.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

DYNAVISION - Dynamic Lens Effect.esp

Directors Chair - Fallout 3.esp

Merged Patch.esp

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Sort your load-order with BOSS and move this

FO3 Wanderers Edition - Alternate

Travel.esp

after this

FO3 Wanderers Edition - Optional

Restore Tracers (automatics only)

.esp

(it is stated in FOIP load-order example)

Also, I recommend you to look on Blackened and Paradox Ignition The Mergers.

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Sort your load-order with BOSS and move this

FO3 Wanderers Edition - Alternate

Travel.esp

after this

FO3 Wanderers Edition - Optional

Restore Tracers (automatics only)

.esp

(it is stated in FOIP load-order example)

Also, I recommend you to look on Blackened and Paradox Ignition The Mergers.

 

That alternate travel is flagged as Master for some reason even though it is a .esp so I can't move it lower. I just realize I clicked no when it asked me if I wanted to use it though. So I guess I should just go into my Data folder, and delete the esp. I saw those mergers mentioned, but I am kind of weary of switching anything that I got right now.

 

I don't have the best luck with mods, and I fear I would just end up causing myself more problems. The only reason I got this many working together is because I followed Gophers youtube guide exactly over an 8 hour period watching his videos, and copying his every action. Thank you for the help though I will definitely fix that Alternate Travel.esp.

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Ended up installed the Paradox Ignition Mergers for Eve and Fellout. Also put in the Blackened compatibility patch. I figured since my game was already broken I couldn't make it much worse. I also started a brand new game because I wasn't that far into my other one, and figured it would be more stable to start a brand new game with new mods/patches. ALSO I turned off all auto saving, and will no longer spam quick save like I am accustomed to doing in games like this. Here is my new load order.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

iHUD.esm

CINEMATECH.esm

CRAFT.esm

CALIBR.esm

Project Beauty.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DCInteriors_ComboEdition.esm

Fellout-Full.esp

ImaginatorFO3.esp

DarNifiedUIF3.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp (**Now Disabled Because of Blackened.**)

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

DYNAVISION - Dynamic Lens Effect.esp

Directors Chair - Fallout 3.esp

Merged Patch.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

 

If anyone sees anything that I am missing or knows of a better load order please let me know. This is how BOSS set it up, and I'm not sure if anything is worth changing. Like I said I'm a complete noob when it comes to Fallout 3 modding, and there may be obvious mistakes I don't notice. Thanks in advance if anyone checks for me.

 

I guess I should mention I didn't include Blackened in my Merged Patch like I saw Gopher suggested in his Mod Clinic video, and moved my merged patch above it so Blackened would "win".

Edited by Teddyholden
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