Northborn Posted April 3, 2013 Author Share Posted April 3, 2013 -snip- Also bought a 200$ condenser mic for voice recording. I'm just that serious about the project and its quality.-snip- That's insane! I'm so tracking this mod! Might be time to update my sig with some awesome wips. :wink: Huge thanks, Urwy! Link to comment Share on other sites More sharing options...
Honorgirl Posted April 3, 2013 Share Posted April 3, 2013 Amazing! Tracking for sure :) Link to comment Share on other sites More sharing options...
Northborn Posted April 10, 2013 Author Share Posted April 10, 2013 Took a little break to design a logo for the main post. Been scripting furiously of late, it was nice to do something visual. Link to comment Share on other sites More sharing options...
Northborn Posted April 15, 2013 Author Share Posted April 15, 2013 And here's the first ingame shot of our new enemy type, the Bjornir berserker, designed by yours truly.This remains a WIP, the final version will include new textures to distance the creature further from the draugr. http://jep.sorrowind.net/blackmane/02-BJORNIR.jpg Link to comment Share on other sites More sharing options...
Northborn Posted April 15, 2013 Author Share Posted April 15, 2013 Just wanted to reiterate that that model isn't final, so some of the wierder vertices poking out will be fixed in the final product! :OP Link to comment Share on other sites More sharing options...
Witcher5688 Posted April 16, 2013 Share Posted April 16, 2013 Sounds are Good, can't wait for the final product :) Link to comment Share on other sites More sharing options...
Northborn Posted May 29, 2013 Author Share Posted May 29, 2013 (I welcome any feedback!) I think its about time for another update. I've been very quiet of late and for that I apologize. As with past updates, a lot of work is going into the backbone and designing things that simply can't be shown in a screenshot. I've also designed Blackmane itself, and I'm dying to show it off but I think its better to keep the surprise. That being said, the project is still very much underway and I make more progress with each passing week.That being said, I am rethinking my approach. I've come to realize that I've been working with two overlapping ideas, ideas will be better served seperately. Combined with the fact that I am merely three months from being a father for the first time, it only makes sense that I don't put all my eggs in one basket and instead work in a way that allows me to release content faster and hopefully more frequently. As such, the Hunt for Blackmane is a slightly different beast than I originally set out to design. It becomes one episode in a series of standalone questlines that I intend to release under a global (and as of yet undetermined) title. I say standalone in the sense that you can experience any of the quests seperately, but I intend for them to be intertwined in the lore and in functionality. As I also mentioned when I introduced this mod, decisions, consequences, and open exploration are integral to my design, and I intend to stick to that. I've shown several different areas in screenshots already, a decrepit hunting lodge, a extensive new cave system, a new forested area built from scratch. You can expect to delve in some of these zones in Hunt, while others will be encountered in a second questline. Hopefully this approach does not disappoint anyone. In the end, really, its a win win situation. It allows me to truly focus my efforts, complete my projects in a timely manner, and it allows you as the player to get your hands on said content sooner.I hope to release a video preview early this summer. I am still looking for a good armor designer willing to commit to the project. I can do design myself, but find it would help speed things along if we were to have an additional designer on board. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted May 29, 2013 Share Posted May 29, 2013 Mmm.. I'd suggest you take a look at CREDO thread and ask the people who are working with that. Those guys are busy with Credo, but they are also really skilled at making armors. Link to comment Share on other sites More sharing options...
FoleyX90 Posted June 13, 2013 Share Posted June 13, 2013 If you're still looking for a male voice actor, check out my demo reel: https://soundcloud.com/justinfoleyx90/voiceauditionMessage me if you could use someone like me. Link to comment Share on other sites More sharing options...
Northborn Posted October 6, 2013 Author Share Posted October 6, 2013 So I've been away from modding for a little while. I'm now a father and the last few months of new responsibilities have kept me away from my projects. That being said, I'm considering getting back into it, but I wonder whether or not Skyrim is still a worthwhile venue for quest-based mods?Any opinions on the subjects? I have great inspiration and tons of new ideas for the Hunt for Blackmane, but I just wonder if its time well spent. Link to comment Share on other sites More sharing options...
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