Northborn Posted February 14, 2013 Author Share Posted February 14, 2013 And now you can! Here's a preview of a new variant of undead that will be encountered. Distant cousins of the draugr. :wink:As frankdema pointed out, this is very much a work in progress. More detail will be added, and once the model is complete, I'll be retexturing the armor myself. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted February 15, 2013 Share Posted February 15, 2013 Lookin' good! Link to comment Share on other sites More sharing options...
Northborn Posted February 18, 2013 Author Share Posted February 18, 2013 Fun fact, the dungeon map doubled in size over the weekend. What started off as an alternate route became probably my best work yet. Going to hold off on screenshots until I get lighting in. I do think it's very promising, and hopefully I can write rich lore to go with it all. Link to comment Share on other sites More sharing options...
blu3horn3t Posted February 18, 2013 Share Posted February 18, 2013 (edited) Is the beast going to be a bit of mystery? Great Mod can't wait to hear more on it! Edited February 18, 2013 by blu3horn3t Link to comment Share on other sites More sharing options...
Northborn Posted February 18, 2013 Author Share Posted February 18, 2013 It will be to an extent. I'm keeping what Blackmane looks like under wraps until the mod launches, and while the player will encounter Blackmane early on, they wont learn of where it comes from or how it came to be until much deeper into the story line. Blackmane itself is only but a small piece of the puzzle, though it will play a large role in the overall storyline. Link to comment Share on other sites More sharing options...
blu3horn3t Posted February 18, 2013 Share Posted February 18, 2013 Great can't wait for this mod! I like the idea of a dungeon with more backstory and puzzles then combat. Link to comment Share on other sites More sharing options...
Northborn Posted February 18, 2013 Author Share Posted February 18, 2013 I'm gunning for dungeons and dragons type adventure. There's choice in where you go, backstory, rewards. More than walking down a path slaughtering stuff and calling it a day. Link to comment Share on other sites More sharing options...
blu3horn3t Posted February 18, 2013 Share Posted February 18, 2013 For the new monsters will they just be monsters you kill just to add challenge or creatures with lore and backstory. Link to comment Share on other sites More sharing options...
Northborn Posted February 18, 2013 Author Share Posted February 18, 2013 They'll definatly have lore and backstory. Their presence will be explained, and while there's bound to be some bladefodder to wade through, I also intend to have more unique scripted fights. But yes, the new enemies are all part of the story and have lore attached to them. I wouldn't create new enemies for the sake of having new enemies. It's important to me the storyline and setting come together as a whole within the Elder Scrolls mythos. While a lot of it is being created, I'm doing me 100% best for it feel genuine and lore-friendly. My goal is for it to feel like it was always part of the game and lore in the first place! ;) The backstory for the locations, and the backstory for the various characters and creatures you encounter are all separate, but come together within the context of the story. Link to comment Share on other sites More sharing options...
Northborn Posted February 19, 2013 Author Share Posted February 19, 2013 And a new update from yours truly, a new area that I call the Sepulcher. Architecture and lighting down, expect coffins and rampant vegetation to litter the area in the final product. The Sepulcher by DayNight FallsThe Stairway Link to comment Share on other sites More sharing options...
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