Ancien Regime Posted December 21, 2008 Share Posted December 21, 2008 Hello, first post :) But well, recently my Oblivion crashes to desktop when loading from inside the game, however, it loads fine when loading from the main menu. Furthermore, when loading from ingame it only crashes when the load process causes the load bar to appear. After deactivating all mods, the problem went away, so I figured the problem was related to some sort of conflict or a problem in load orders. Here are my mods - could anyone look at them and see what the problem might be? Oblivion.esm CM Partners.esm Oscuro's_Oblivion_Overhaul.esm Unofficial Oblivion Patch.esp Oscuro's_Oblivion_Overhaul.esp movablebodies.esp LessFogUnderwater.esp DLCHorseArmor.esp DLCOrrery.esp DLCBattlehornCastle.esp DLCFrostcrag.esp DLCThievesDen.esp DLCMehrunesRazor.esp DLCVileLair.esp Deadlier Sneaking 1.1.esp No psychic guards v1.2.esp Bottledbloodv1.esp AznarsLifeDetect.esp Anvil Waterfront House.esp DBShadowSet.esp KA_RoseDress.esp All+5AttributeModifiers.esp mythsandlegends.esp KumikoManor.esp DecoratorAssistant v1.1.esp Drokk's Vampire Mod.esp Spear_of_Bitter_Mercy.esp MaleBodyReplacerV4.esp Heaven Protectror Armor.esp CM Partners.esp CM Partners NPC.esp Buster Sword R.esp CM Partners More NPCs.esp CM Partners Marker NPCs.esp CM Partners Special NPCs.esp ArashikagesGear.esp Bag of Alchemy.esp Bag of Holding.esp Shadowcrans Bag&Keychain merger.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Multiple Enchantments.esp EnchantmentRestore.esp EnchantmentRestore_Wells.esp ScriptIcon_Replacer.esp Lost Paladins of the Divines.esp AW_Wings.esp 1masamune.esp StockClothingArmor-forExnems.esp TheHolyBlade.esp Hel Borne Spear Set.esp EtnaSpear.esp JCPeepers.esp RS Daedric Glass.esp Harvest [Flora].esp Harvest [Flora] - DLCFrostcrag.esp Harvest [Flora] - DLCVileLair.esp Ancient Silver Armor.esp Telekinetic Mastery.esp Blue Destiny's Armor.esp pizz_NINJA_outfit.esp OOO-Level_Stock.esp OOO-Map_Markers_Stock.esp ArmamentariumKatanas.esp IDKRRR_C_race.esp IDKRRR_C_race_closed_mouth_version.esp Corean_hair_for_Original_race.esp Adonnays Elven Weaponry.esp EnchantmentRemoval.esp Arena Armory.esp 1Elven.esp BlackLuster.esp wat_ZUNbou.esp Hiyoko_Store.esp EV Deathbone Armor.esp Elven Armor.esp SupremeMagicka.esp AProvostOfTheNineDivines.esp SM_OOO.esp SM_SigilStone.esp SM_Scrolls.esp Your Elven Gardens Home.esp AK-47GR2.esp SM_EnchantStaff.esp KT_CustomRaceFix.esp EY_Vampirehunter.esp _Ren_BeautyPack_full.esp _Ren_BeautyPack_full_anime_voice.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp MHSNKirin.esp MHSNfuru.esp adelina.esp Streamline 3.1.esp Kyoma's Spell Renamer.esp Armor of Heaven's Fury-Gold-Heavy-Alt-helm.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCMehrunesRazor - Unofficial Patch.esp DLCVileLair - Unofficial Patch.esp DLCBattlehornCastle - Unofficial Patch.esp Thank you for your assistance in advance. Link to comment Share on other sites More sharing options...
dezdimona Posted December 21, 2008 Share Posted December 21, 2008 General Load-Order Guidelines Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..... Link to comment Share on other sites More sharing options...
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