Redbeard007 Posted February 1, 2013 Share Posted February 1, 2013 I am trying to find out what does this (look at screenshot). I am attempting to understand what does this if I can get the screenshot to upload. Sorry, the screenshot is too large. I will try to describe it here. After exiting Dr. Mitchell's house a table with a few items is located on the left side just inside of the fence. I am trying to understand why this large red diamond looking thing with a white exclamation point inside it is going through the table with the stuff on it. If anyone has an idea please let me know. The screenshot is 5.0mb and very much larger than 250k so I can not upload here. Link to comment Share on other sites More sharing options...
Xaranth Posted February 1, 2013 Share Posted February 1, 2013 The red diamond with the bang in the middle is the game's symbol for a missing Mesh. This can be caused by improperly installed mods, improperly configured mods, improperly designed mods, or archive invalidation blues. If you need to post a screenshot, best way is usually to upload it to the ImageShare and either click 'insert image' in the post editor or just use bbCode img tags. Link to comment Share on other sites More sharing options...
Redbeard007 Posted February 2, 2013 Author Share Posted February 2, 2013 The red diamond with the bang in the middle is the game's symbol for a missing Mesh. This can be caused by improperly installed mods, improperly configured mods, improperly designed mods, or archive invalidation blues. If you need to post a screenshot, best way is usually to upload it to the ImageShare and either click 'insert image' in the post editor or just use bbCode img tags. Is there a way to find out which mod is doing this? If so, please provide the action(s) to fix this. Thanks Link to comment Share on other sites More sharing options...
Xaranth Posted February 2, 2013 Share Posted February 2, 2013 Not an easy one. Worse still, it could be a combination of mods. But. What you CAN do, is if you have NVSE, open the console, click on the object with the missing mesh, and use 'GBO' or 'GetBaseObject' to get the Load-Order Adjusted formID of the broken object. That's a 4-byte hexadecimal address. The first byte is the Load-Order Adjusted index of the mod from which the object comes. The other three bytes are the actual formID of the item in question. Look at your LO in FOMM, identify the mod in question, open it in FNVEdit and find the Form which is problematic. Get the EditorID and then look at the mod in the GECK. Most likely it's a typo or structural fault, and you can fix it by pointing the form's model at the correct form. If the mod has a BSA, this is still more likely, as BSA packing is a very finicky process that requires a significant amount of precision from the author. Link to comment Share on other sites More sharing options...
Redbeard007 Posted February 2, 2013 Author Share Posted February 2, 2013 Not an easy one. Worse still, it could be a combination of mods. But. What you CAN do, is if you have NVSE, open the console, click on the object with the missing mesh, and use 'GBO' or 'GetBaseObject' to get the Load-Order Adjusted formID of the broken object. That's a 4-byte hexadecimal address. The first byte is the Load-Order Adjusted index of the mod from which the object comes. The other three bytes are the actual formID of the item in question. Look at your LO in FOMM, identify the mod in question, open it in FNVEdit and find the Form which is problematic. Get the EditorID and then look at the mod in the GECK. Most likely it's a typo or structural fault, and you can fix it by pointing the form's model at the correct form. If the mod has a BSA, this is still more likely, as BSA packing is a very finicky process that requires a significant amount of precision from the author. I think I have solved this problem. I found that NVEC- enhanced content was improperly installed and also I had missed an update to the NVEC. Now all of the NVEC is up-to-date and is now working properly. Thanks for your time and effort. Link to comment Share on other sites More sharing options...
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