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Sahloknir bug in A Blade in the Dark quest - Can't progress


Sky999

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I've arrived at Kynesgrove with Delphine during the mission 'A Blade in the Dark' from the main quest line, but I've run into a bug that is stopping me from progressing.

 

We run into the female NPC who tells us of the dragon attack, we run up the hill towards Alduin who is resurrecting Sahloknir, but immediately I notice that, once Alduin uses his voice to unearth Sahloknir's burial mound, Sahloknir is no where to be seen?

 

Alduin finishes his speech, flies away after telling Sahloknir to kill us, Delphine yells to attack Sahloknir, but nothing happens because Sahloknir isn't there, he hasn't appeared. There is a white quest marker over the mound, but he just doesn't spawn.

 

I looked on the UESP wiki page for the quest...

 

http://www.uesp.net/wiki/Skyrim_talk:A_Blade_in_the_Dark

 

...and it says the only way to complete the quest (unfortunately since I was hoping for a fight) is to type 'setstage MQ106 200' into the console, the problem is that I've done this and, yes, the quest ends, but then Alduin flies in, the sky turns red, and he starts attacking me!? :confused:

 

I thought someone had edited the wiki to play a joke or something when it happened, because, apart from Sahloknir not appearing, nothing else seemed a problem, then I type in this command and it sets Alduin on me with meteors falling from the sky!

 

Does anyone know how to, ideally solve the quest by getting Sahloknir to actually appear, or just solve it so that it completes without Alduin bizarrely flying back for an unscripted fight?

Edited by Sky999
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I've had problem similiar to this it's ussually mod's related.

 

can also be a timescale issue.

 

Not that it would change your situation if they were. The end result would be troubleshooting for a new game.

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Well I do use a decent number of mods, such as SkyRe, Frostfall, Bellyaches HD Dragon Replacer Pack, Skyrim Monster Mod, and others, but I've had no problems with them at all since I started my playthough.

 

Also what do you mean exactly by a timescale issue?

 

It's strange that the command to complete the quest causes Alduin to inexplicably return and start attacking though...

Edited by Sky999
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