Jump to content

CTD for unknown reason


Modz4eva

Recommended Posts

So, I've recently installed fallout 4 and plenty of mods, and while I'm pretty sure most of these mods should be fine together, it seems I've got some that don't want to play nicely. I was originally following this mod list ( https://drive.google.com/file/d/1N9KeGZMwh04_pR6Vrd_Acdo6aDyKEu8q/view ) but I have deviated a little bit, and I had the HD DLC installed, but I've removed it. Not sure if that could cause issues or not. Anyway,

# Automatically generated by Vortex

*Unofficial Fallout 4 Patch.esp
*stnjrPackHair.esl
*Overwatch Widowmaker.esl
*Servitron.esm
*Horrorghouls2.2.esl
*Arbitration - Resources.esm
*AAF.esm
*CROSS_CosmeticFramework.esm
*FFO.esm
*HUDFramework.esm
*tooun_Animationpack.esl
*XDI.esm
*ArmorKeywords.esm
*Bandolier.esl
*Loads.esm
*NewCalibers.esp
*SimSettlements.esm
*Homemaker.esm
*lnrLMFO4AllInOne-PubesForeverOverlays.esl
*OVT.esp
*The Eyes Of Beauty.esp
*Glowing Eyes.esp
*TheEyesOfBeauty.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*Better Locational Damage.esp
*USP .45_by_tooun.esp
*PiP-Boy2000.esp
*LooksMenu Customization Compendium.esp
*BLD - Leveled Lists - DLC.esp
*ApalLeotard.esp
*ANiceOakTree Hairs.esp
*rpampas.esp
*KKYpampas.esp
*Krebs.esp
*HN66Fo4_EasyGirl_BS.esp
*Reverb and Ambiance Overhaul.esp
*SurvivalOptions.esp
*Fo4FI_FPS_fix.esp
*FFO.esp
*A Forest.esp
*hdreworkedprojectrevised.esp
*GRIM.esp
*Stm_DiamondCityExpansion.esp
*OutcastsAndRemnants.esp
*9x39Project.esp
*AA Better Companions - No Conflicts.esp
*Fixed Alpha Map.esp
*TransferSettlements.esp
*WM Chinese Assault Rifle - Standalone.esp
*ValdacilsItemSorting-ZY-DLCNukaWorld.esp
*ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp
*MiscHairstyle.esp
*LooksMirror.esp
*Mosin.esp
*More Where That Came From Diamond City.esp
*More Where That Came From - Classic.esp
*Altyn Assault Helmet.esp
*AlexSleevePatcher.esp
*MAID_by_Justice.esp
*SleekStylesPack.esp
*HN66Fo4_MOONSIZE.esp
*CutWeaponModsRestored-GOTY.esp
*ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp
*Legendary Overhaul.esp
*AVBMusket.esp
*AVBPipeGunsReplace.esp
*TacticalMods.esp
*BetterSettlersNoLollygagging.esp
*Weapons of Fate.esp
*True Legendary Enemies.esp
*Better Locational Damage - DLC_Automatron.esp
*Better Locational Damage - DLC_Far_Harbor.esp
*Better Locational Damage - DLC_Nuka_World.esp
*HDCreaturesRework.esp
*Glowing Animals Emit Light.esp
*Better Locational Damage - DLC_WWorkshop.esp
*Better Perks.esp
*Better VATS - 0.75.esp
*WastelandFashion.esp
*WastelandFashionAccessories.esp
*XM2010_SniperRifle_by_tooun.esp
*Patterned Leggings.esp
*VtawJumpsuit.esp
*bTankTop.esp
*Crimsomrider's 1950s Feminine Outfits.esp
*Dickys Pinup Outfit.esp
*Child Posters.esp
*Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp
*Arbitration - Button Lowered Weapons.esp
*VtawWardrobe5.esp
*HAAS Core Replacer AE Edition.esp
*Project Reality Footsteps FO4.esp
*Eli_WastelanderClothing.esp
*Eli_ApachiiDreadlocks.esp
*HAAS Automatron Replacer AE Edition.esp
*HAAS Nuka World Replacer AE Edition.esp
*ASA.esp
*Nexus_PMC.esp
*ValdacilsItemSorting-Junk+DEF_INV.esp
*CrimeTown.esp
*Eli_Armour_Compendium.esp
*AA FusionCityRising.esp
*Killable Children.esp
*Raider Children.esp
*DiverseChildren.esp
*AmazingFollowerTweaks.esp
*KSHairdos.esp
*Wasteland Heroines Replacer All in One_2.0.esp
*Backpacks of the Commonwealth.esp
*Orphans.esp
*NanoSuit.esp
*ABundleofTape.esp
*ProjectValkyrie.esp
*P220.esp
*Ak5C.esp
*LString_Bow.esp
*CROSS_BrotherhoodRecon.esp
*BR77.esp
*EM2.esp
*LeeEnfieldNo4MkI.esp
*FO4 NPCs Travel.esp
*llamaCompanionHeather.esp
*DX_Black_Widow.esp
*ReconPack.esp
*1CAS_serviceRifle.esp
*ChineseStealthSuit.esp
*CROSS_Jetpack.esp
*CROSS_Cybernetics.esp
*CROSS_Techmask.esp
*CROSS_Uni_BosUniform.esp
*CROSS_Uni_Scarf.esp
*CROSS_Uni_Headset.esp
*CROSS_Uni_Headset_LeveledLists.esp
*CROSS_GoreCrits.esp
*CROSS_GoreCrits_FarHarborPatch.esp
*PMC_extended.esp
*InstituteSky.esp
*CROSS_InstituteExpeditionarySuit.esp
*CROSS_CourserStrigidae.esp
*TheKite_Railroad_Handmaiden.esp
*RussianAssaultPack.esp
*Gunner_Operator.esp
*BobbleGirl.esp
*AKMnv.esp
*M1A.esp
*Companion_BloodRose.esp
*GIAT_FAMAS.esp
*AUG-A1.esp
*LeeEnfieldNo4MkI - VIS&AWKCR.esp
*LeeEnfieldNo4MkI - New Calibers .303.esp
*Loads of Ammo - Leveled Lists.esp
*MyCart_Biohazard.esp
*ToughGirlAttire.esp
*RightHandedHuntingRifle.esp
*ThirdPersonADS.esp
*Extended weapon mods.esp
*ImmersiveVendors.esp
*VtawWardrobe6.esp
*Homemaker - Streetlights Use Passive Power.esp
*PD_VisualReload.esp
*LongRangeBulletHoles.esp
*ShellRain.esp
*Reload Sounds.esp
*Swinging Meat Bags.esp
*Ghouls Revamped.esp
*KSHairdos_oel.esp
*AzarPonytailHairstyles.esp
*PiP-Boy2000_LMCC.esp
PiP-Boy2000_THBrows.esp
*CBBE.esp
*D.E.C.A.Y.esp
*FAR.esp
*FlaconOil_BA2_2K_Part3.esp
*FlaconOil_BA2_2K_Part1.esp
*FlaconOil_BA2_2K_Part2.esp
*Immersive HUD.esp
*ValdacilsItemSorting-ExplosivesSortBottom.esp
*ValdacilsItemSorting-NotJunkJustMoney.esp
*ValdacilsItemSorting-ZY-DLCContraptions.esp
*ValdacilsItemSorting-ZY-DLCVaultTec.esp
*ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp
*AWKCR - Mod Power Armor Engine Glitch Fix.esp
*GRIM-FH.esp
*Radiant Clouds and Fogs.esp
*Clean Water - Clear - Rads.esp
*dD-Enhanced Blood Basic.esp
*dD - Screen Blood Duration Medium.esp
*3dscopes.esp
*Eli_Accessories.esp
*CigaretteInMouth.esp
*BLD_LooksMenuPatch.esp
*LooksMenu.esp
*LMBTOverlays.esp
*Armorsmith Extended.esp
*llamaCompanionHeather-VIS - AE Patch.esp
*Synth Overhaul.esp
*RaiderOverhaul.esp
*Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp
*FemsheppingsPorts_LeahLilithAndKalilies_AWKCR_AE.esp
*NanoSuit_AWKCR_AE.esp
*HAAS Far Harbor Replacer AE Edition.esp
*Mercenary.esp
*MercenaryCBBEPatch.esp
*Weaponsmith Extended 2.esp
*Unique NPCs - Creatures and Monsters.esp
*SuperMutantRedux.esp
*SuperMutantRedux VIS Patch.esp
*SuperMutantRedux_ArmorSmithExtended.esp
*SuperMutantRedux_WeaponsmithExtended_Patch.esp
*Scrap Everything - Ultimate Edition.esp
*BetterSettlers.esp
*BetterSettlersCCAPack2.0.esp
*BetterSettlersMortalPack.esp
*BetterSettlersMostlyFemale.esp
*EnhancedLightsandFX.esp
*StartMeUp.esp
*Bashed Patch, 0.esp

 

 

This is my load order. I'm also using the ENB that goes with GRIM.

My system specs are:

AMD Ryzen 3700x\

RTX 2070 super 8gb

16 GB RAM

and not sure if it matters, but its installed on an HDD.

Link to comment
Share on other sites

*applies palm gently to my face*

Try disabling UFO4Patch for starters. (you'll need to start a new game, don't disable mid-playthrough)

Given the size of your load order, do not use LOOT. LOOT is ineffective unless you have a tiny load order (a dozen or so mods). You'll have to organize it yourself.

 

Here's my personal guidelines for how to organize your load order -

 

First - the mods that snap to the top of your load order no matter what, can't really organize those.
Second - Settlement mods
- - - - - Mods that add new settlements
- - - - - Followed by mods that alter settlement functionality [more build limit, unlocked dlc buildable objects, etc]
- - - - - Followed by mods that add buildable items to the build-mode menu
- - - - - Followed by Patches for build mode mods
Third - Mods that tweak and alter the game in broad little ways
- - - - - Changes to sneak mechanics, Cell respawn timers, Combat damage variables, Faction tweaks, Quicktrade, Player comments, things like that.
- - - - - Auto-Looting mods, Mods that make Radstags friendly, Mods like Chill Pill, No Death Weapon Drop, Level Cap, Edits to how Melee combat works
- - - - -
Fourth - Mods that add NPCs to locations
- - - - - Goodneighbor Neighborhood Watch, NPCs Travel, Dr Goodneighbor, Better Goodneighbor and Better Third Rail, etc.
Fifth - Quest Mods.
- - - - - Start with the bigger quest mods and place smaller quest mods beneath them.
- - - - - Combat Zone Restored goes here, too.
- - - - - If you have any patches between quest mods, place them where appropriate in this section.
Sixth - Settlement Overhaul mods -> Mods that alter the Settlement Framework in any way
- - - - - This might seem like an odd location for these types of mods, but go with it.
- - - - - Anything that cleans up a settlement, or makes it look entirely different.
- - - - - Also if you have any mods which add special, unique NPCs to a base-game, or new settlement goes here.
- - - - - Mods that remove invisible markers from settlements
- - - - - Mods that add new settlers
- - - - - Mods like Conquest or Portable Workshop
- - - - - Transfer Settlements goes here
- - - - - Mods that make Home Plate (and similar settlements) into Full settlements
- - - - - No Random Mercer Safehouse mod
Seventh - Companion related mods, and any mods that alter or replace NPCs.
- - - - - Start with NPC replacers
- - - - - Followed by invisible companion tweaks -> Visible Companion Affinity, Dialogue tweaks, Additional Followers
- - - - - Followed by mods that alter NPC looks -> New Automatron parts, Companion makeovers
- - - - - Followed by mods that alter NPCs on a large scale -> Named Settlers, Settler Makeovers
Eighth - Animations and sounds
- - - - - Start with mods that add vehicles which you can ride
- - - - - Animated drinking or smoking
- - - - - Animated sex mods
- - - - - Mods that change how weapons sound
- - - - - Mods that alter player's voice or other NPC voices
- - - - - Mods that add new animations to walking or all rifles or all pistols or all 1hand melee weapons
- - - - - 3rd person movement altering mods
Ninth - Weather and lighting
- - - - - Anything that effects timescale in the game counts
- - - - - CLO Custom Lighting Overhaul or other ENBs go here
- - - - - Mods that remove shadows for performance
- - - - - Nightvision altering mods
- - - - - Godray removers or enhancers
- - - - - More Grass mods
- - - - - Mods that change textures in game, to increase performance or make bricks look better or something.
Tenth - Style mods
- - - - - Start with anything affecting NPC heights
- - - - - Hair and makeup -> New eyes
- - - - - CBBE comes next -> Followed by Skin replacers
- - - - - Looksmenu comes next -> Followed by Overlays and Customization Compendium
- - - - - Pip-pad or other Pipboy altering mods comes next
Eleventh - Weapons
- - - - - Straightforward. If it adds a new weapon to the game, put it here.
- - - - - If the weapon adds new animations, put it at the bottom of this section
Twelfth - Armor and Clothing
- - - - - If it is equip-able to your character from the Armor section, it goes here.
- - - - - This doesn't include mods which work like a toggle (like CLO Remote) from the equip section.
- - - - - If the armor or clothing has additional, special script effects, put it at the bottom of this section.
- - - - - If it's a clothing patch, it goes here. Like something that alters how NPCs dress on a wide scale. [Like Hookers of the Commonwealth patch to make them stop wearing EasyGirl outfits]
Thirteenth - Armor and Weapon Framework altering mods
- - - - - UCO, Armorsmith Extended, Wacky Weapons Workshop, New Legendary Effects,
Fourteenth - Finally, any mods that are finicky. Mods that have trouble working if not placed beneath everything else. Or mods that you want to make SURE work. Mods with heavy, frequently-used scripts.
- - - - - Outfit Switcher, FO4Hotkeys, Cheat Terminal, Custom Camera, Console mods, Item Sorting mods, ESP Explorer, Mods that alter how you eat/drink
- - - - - Finally, any mods which specifically state to place them beneath everything. Race Customizer is the most popular example.

 

 

For the most part, the mod list you linked to looks fairly harmless. Mostly just visual enhancers - which can be problematic if your computer isn't strong enough. But your computer specs look alright to me. The ENB mods are the most taxing visual mods, so if you think that is the issue, try disabling anything ENB-related.

 

Your load order is currently extremely out of whack. You still CAN use LOOT as a tool to help point out conflicts or mods that need cleaning, but do not use it to organize your load order.

Link to comment
Share on other sites

*applies palm gently to my face*

Try disabling UFO4Patch for starters. (you'll need to start a new game, don't disable mid-playthrough)

Given the size of your load order, do not use LOOT. LOOT is ineffective unless you have a tiny load order (a dozen or so mods). You'll have to organize it yourself.

 

Here's my personal guidelines for how to organize your load order -

 

First - the mods that snap to the top of your load order no matter what, can't really organize those.

Second - Settlement mods

- - - - - Mods that add new settlements

- - - - - Followed by mods that alter settlement functionality [more build limit, unlocked dlc buildable objects, etc]

- - - - - Followed by mods that add buildable items to the build-mode menu

- - - - - Followed by Patches for build mode mods

Third - Mods that tweak and alter the game in broad little ways

- - - - - Changes to sneak mechanics, Cell respawn timers, Combat damage variables, Faction tweaks, Quicktrade, Player comments, things like that.

- - - - - Auto-Looting mods, Mods that make Radstags friendly, Mods like Chill Pill, No Death Weapon Drop, Level Cap, Edits to how Melee combat works

- - - - -

Fourth - Mods that add NPCs to locations

- - - - - Goodneighbor Neighborhood Watch, NPCs Travel, Dr Goodneighbor, Better Goodneighbor and Better Third Rail, etc.

Fifth - Quest Mods.

- - - - - Start with the bigger quest mods and place smaller quest mods beneath them.

- - - - - Combat Zone Restored goes here, too.

- - - - - If you have any patches between quest mods, place them where appropriate in this section.

Sixth - Settlement Overhaul mods -> Mods that alter the Settlement Framework in any way

- - - - - This might seem like an odd location for these types of mods, but go with it.

- - - - - Anything that cleans up a settlement, or makes it look entirely different.

- - - - - Also if you have any mods which add special, unique NPCs to a base-game, or new settlement goes here.

- - - - - Mods that remove invisible markers from settlements

- - - - - Mods that add new settlers

- - - - - Mods like Conquest or Portable Workshop

- - - - - Transfer Settlements goes here

- - - - - Mods that make Home Plate (and similar settlements) into Full settlements

- - - - - No Random Mercer Safehouse mod

Seventh - Companion related mods, and any mods that alter or replace NPCs.

- - - - - Start with NPC replacers

- - - - - Followed by invisible companion tweaks -> Visible Companion Affinity, Dialogue tweaks, Additional Followers

- - - - - Followed by mods that alter NPC looks -> New Automatron parts, Companion makeovers

- - - - - Followed by mods that alter NPCs on a large scale -> Named Settlers, Settler Makeovers

Eighth - Animations and sounds

- - - - - Start with mods that add vehicles which you can ride

- - - - - Animated drinking or smoking

- - - - - Animated sex mods

- - - - - Mods that change how weapons sound

- - - - - Mods that alter player's voice or other NPC voices

- - - - - Mods that add new animations to walking or all rifles or all pistols or all 1hand melee weapons

- - - - - 3rd person movement altering mods

Ninth - Weather and lighting

- - - - - Anything that effects timescale in the game counts

- - - - - CLO Custom Lighting Overhaul or other ENBs go here

- - - - - Mods that remove shadows for performance

- - - - - Nightvision altering mods

- - - - - Godray removers or enhancers

- - - - - More Grass mods

- - - - - Mods that change textures in game, to increase performance or make bricks look better or something.

Tenth - Style mods

- - - - - Start with anything affecting NPC heights

- - - - - Hair and makeup -> New eyes

- - - - - CBBE comes next -> Followed by Skin replacers

- - - - - Looksmenu comes next -> Followed by Overlays and Customization Compendium

- - - - - Pip-pad or other Pipboy altering mods comes next

Eleventh - Weapons

- - - - - Straightforward. If it adds a new weapon to the game, put it here.

- - - - - If the weapon adds new animations, put it at the bottom of this section

Twelfth - Armor and Clothing

- - - - - If it is equip-able to your character from the Armor section, it goes here.

- - - - - This doesn't include mods which work like a toggle (like CLO Remote) from the equip section.

- - - - - If the armor or clothing has additional, special script effects, put it at the bottom of this section.

- - - - - If it's a clothing patch, it goes here. Like something that alters how NPCs dress on a wide scale. [Like Hookers of the Commonwealth patch to make them stop wearing EasyGirl outfits]

Thirteenth - Armor and Weapon Framework altering mods

- - - - - UCO, Armorsmith Extended, Wacky Weapons Workshop, New Legendary Effects,

Fourteenth - Finally, any mods that are finicky. Mods that have trouble working if not placed beneath everything else. Or mods that you want to make SURE work. Mods with heavy, frequently-used scripts.

- - - - - Outfit Switcher, FO4Hotkeys, Cheat Terminal, Custom Camera, Console mods, Item Sorting mods, ESP Explorer, Mods that alter how you eat/drink

- - - - - Finally, any mods which specifically state to place them beneath everything. Race Customizer is the most popular example.

 

 

For the most part, the mod list you linked to looks fairly harmless. Mostly just visual enhancers - which can be problematic if your computer isn't strong enough. But your computer specs look alright to me. The ENB mods are the most taxing visual mods, so if you think that is the issue, try disabling anything ENB-related.

 

Your load order is currently extremely out of whack. You still CAN use LOOT as a tool to help point out conflicts or mods that need cleaning, but do not use it to organize your load order.

Okay! So, removed UFO4, and turned down graphics and also removed a FPS fix mod. I think things are working out how they should again. Thank you! Didn't know UFO4 could cause issue.

Link to comment
Share on other sites

I actually just posted a big detailed rant about the state of UFO4Patch over in another thread. Feel free to give it a read if you're interested - I also go into detail about LOOT.

https://forums.nexusmods.com/index.php?/topic/5155375-mod-install-order-guide-does-a-comprehensive-one-exists-like-the-one-that-was-made-for-fo3/page-2&do=findComment&comment=84267173

But yeah, it's not that the patch is a bad mod. I'm afraid someone from the UFO4Patch is gonna see my post history and think i've got some kind of vendetta.

I'm not bein' a hipster about it. I don't just hate it because it's popular.

It's just, there's been an awful lot of threads like this lately - and in most of them, removing UFO4Patch is the sole solution. So what am I to assume?

Link to comment
Share on other sites

I'll give it a read. Didn't really know it caused so much issue, or had a chance to. I always least suspected it as its meant to fix bugs, not become one. I always got Bethesda games Unofficial Patches, so to find this out was a little concerning. Did crash again but I was afk while I let transfer settlements build, so I have no idea what could've happened there.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...