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Worldspace LOD problem - textures not loading?


Noobo

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Hi guys

 

Im having an issue with LOD for a custom worldspace.

Problem is, that the meshes seem to load in-game but not the textures. All i get is that acursed purple 'missing textures' on my meshes.

 

How do i solve this?

 

Ive attached some screens

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot59_zps3f4bf72a.jpg

 

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot58_zpsbcf0c18a.jpg

 

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot57_zps9ae615a3.jpg

 

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot56_zps24be4c6b.jpg

 

 

I've been following this tutorial

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Update: I've found the problem with the textures. But the Land and water LOD still dont work. Does this have to do with needing a worldspace with quads divisible by 32?

 

screenshot of problem:

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot65_zps8506fad5.jpg

what it should look like:

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot66_zpsc704fa5b.jpg

 

No water or land LOD

http://i1279.photobucket.com/albums/y540/arquey/ScreenShot67_zpsa1fcca22.jpg

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  • 1 year later...

http://hoddminir.blogspot.com/2012/02/from-heightmap-to-worldspace-in-skyrim.html

 

I used that for genning my worldspace which is square etc and have literalyl had 0 issues using the other tutorial linked to gen LOD with oscape and the CK for objects etc

 

And I have done it approx 50 times by now and still 0 issues so depending how far along you are on your worldspace it might be a good idea to reroll?

Or try to make it exactly square

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Thanks for replying :smile:

 

The worldspace is quite far along in its development. I am suspecting there's something wrong with the way I am generating LOD, and also Oscape is not giving me smooth transition between the grid's normals, so on the world map, there's are visible grid lines. Will have to try different LOD generation techniques, I really hope that this isn't about the bug CK baked into the plugin with object lod generation and saving the plugin... :sad:

Edited by Dovahklon
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