PelinalWhitestrakeCrusader Posted February 2, 2013 Share Posted February 2, 2013 With CK when I put an object that I created in a treas* chest that object is found in every chest that is the same but in other places, so how can I put an object in a chest and ensure that it's only there and not even in other chests of the same kind? Link to comment Share on other sites More sharing options...
Korodic Posted February 2, 2013 Share Posted February 2, 2013 This is a bad beginners mistake, and if you plan on releasing this mod you would want to clean your edit using TESVedit. When you manually add objects into a container object in the creation kit, keep in mind you are editing a base object. AKA an object that you can create instances of (meaning when you click and drag it into the render window you are making a copy of that object in the object window.) The object window is filled with base objects and the game is made up of those objects meaning the game is entirely made up of copies of those objects. So when you edit one chest with the id "MyCustomChest" you are editing all of them. When you want to add an object to a single chest only, you will need to create your own container object in the window for it because you dont want to edit any existing copies/base objects accidentally. Link to comment Share on other sites More sharing options...
PelinalWhitestrakeCrusader Posted February 2, 2013 Author Share Posted February 2, 2013 Right! I don't know why I didn't think it.what is TESVedit? Link to comment Share on other sites More sharing options...
Guest deleted332657 Posted February 2, 2013 Share Posted February 2, 2013 Right! I don't know why I didn't think it.what is TESVedit? This => TES5Edit Link to comment Share on other sites More sharing options...
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