coldreactive Posted February 2, 2013 Share Posted February 2, 2013 So, in my modification request topic / commission request topic ( http://forums.nexusmods.com/index.php?/topic/856919-commission-offer-resource-for-mods-nirn-globe-in-3d/ ) A part of the modification would require (after a cutscene) to hand-off control of the player character from skyrim to a specific character in this modification (With a skill set unique to the modification.) Is it possible to hand control over to such a unique character and still have skyrim allow you to control the attacks, skills / etc. of the character? (Unlike other human-based characters, this character has special skills that, due to the model of this character, cannot ever be weilded by any human character. So it'd likely have to be re-written to handle that kind of skill.) basically, I want the engine to hand off control during the cutscene so that the player doesn't notice that they have been switched to another character, then initiate a cell change for the new character that the player controls. I would have to keep the original player character loaded in memory so that when the questline finishes for this new character, the game changes characters back to the player character of skyrim (during another cutscene) and changes back to the cell the skyrim player character was left in (along with the coordinates the player character was left at.) Link to comment Share on other sites More sharing options...
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